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Meepo - Geomancer
Range: 100 | Move Speed: 300
Primary: AGI
Str: 23 + 1.3 | Agi:
23 + 1.9 | Int: 20
+ 1.6
Damage: 34 - 40 | HP: 587
| Mana: 260
HP Regen: 0.94 | Mana Regen:
0.81
Attack Speed: 0.72 | Armor:
5 |
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Earthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE.
Level 1 - Ensares enemy units, last 2 seconds.
Level 2 - Ensares enemy units, last 2 seconds.
Level 3 - Ensares enemy units, last 2 seconds. Level 4 - Ensares enemy units, last 2 seconds. • Prevents enemies from using blink skills. • Does not hit invisible units, but ensnared units won't be able to become invisible. • Interrupts channeling spells if the target isn't affected by this ability already. • Does not work on magic immune units. • Does not work on Roshan. • Casting range: 500/750/1000/1250 • Area of Effect: 225
Mana Cost: 100
Cooldown: 20/16/12/8
Comment: This is Meepo's MOST important skill. You can't target an enemy, only the enemy's general area. When throwing a net at an enemy who is running away, be sure to throw it in front of them. Once you have the clones of Meepo, you can macro him to throw multiple nets. However, do not do them all at once, throw a net every 2 or 3 seconds. This skill is also useful during a gank (ganging up on one or more heroes) and for saving a friend who is being chased.
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Poof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 - 50 damage.
Level 2 - 80 damage.
Level 3 - 110 damage. Level 4 - 140 damage. • When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it). • If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area. • Casting range: Global • Area of Effect: 400
Mana Cost: 140/120/100/80
Cooldown: 16/14/12/10
Comment: I have found new use for this skill as more of a defensive ability. Even with 2 Meepo's and level 3 of this skill, you can deal 440 damage which is quite considerable at only level 6. Once you hit level 7 and have level 4 Poof, you can do 560 damage, enough to deal some devastating damage to early-game heroes. This is useful when being chased down or even in the middle of a giant wave. |
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Geostrike ()
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 - 5% slow, 5 damage per second.
Level 2 - 10% slow, 10 damage per second.
Level 3 - 15% slow, 15 damage per second. Level 4 - 20% slow, 20 damage per second. • Does not stack with buff placers. • Geostrike's slow of every Meepo stacks directly.
Mana Cost: N/A
Cooldown: N/A
Comment: This skill ensures the death of an enemy when you have at least two Meepos. Not only will they move slower, but they take a pretty decent amount of damage over time. When you have all 4 Meepo's attacking the same hero, the chance of that hero getting away is very slim, especially when this passive skill is used with Earthbind. |
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Divided We Stand ()
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers. • The only item that transfers to the clones is one pair of boots (any type). • Meepo clones can use active abilities from Boots of Travel and Phase Boots. • Meepo clones gain 25% of any extra attributes the primary Meepo has.
Mana Cost: N/A
Cooldown: N/A
Comment: "Meepo summons an imperfect, semi-autonomous duplicate of himself" I only slightly disagree with this. The clones have 25% more stats added from the original. I agree with this statement because of the fact that when one dies, you all die. If you look at a tavern, you will see 4 different Meepos to revive. Clicking the first one will revive all 4 of them (if you have the money). However, I am unsure that if you click any of the others they will all revive. This ultimate means that you can net more, geostrike more, and creep much more effectively. |