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Rhasta - Shadow Shaman
Range: 500 | Move Speed: 285
Primary: INT
Str: 19 + 1.6 | Agi:
16 + 1.6 | Int: 21
+ 3
Damage: 42 – 49 | HP: 511
| Mana: 273
HP Regen: 0.82 | Mana Regen:
0.85
Attack Speed: 0.68 | Armor:
1 |
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Ether Shock (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 6 targets. Level 4 - 300 damage to 7 targets. • Damage type: magical • Casting range: 600 • Area of Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 10
Comment: Rhasta's nuke; can be used to push or to damage heroes. Fairly powerful but highly demanding.
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Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Turns enemy into critter, lasts 1.25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds. Level 4 - Turns enemy into critter, lasts 3.5 seconds. • If the target is an illusion, it will be instantly destroyed. • The hexed target will have a base movespeed of 100. • Hex disables damage block and evasion. • Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: Rhasta's safest mode of disable. Very powerful in ganks thanks to cast range advantage compared to Shackle, and powerful against evasion/block carries. |
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Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds. Level 4 - Lasts 4.75 seconds. • Damage type: magical • Shackles is a channeling spell. • Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16
Comment: Rhasta's main early game combo skill. Lasts very long but puts yourself in danger. Viable to max early if the enemy team lacks stuns and AoE's. |
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Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage. • Serpent Wards deal piercing damage. • Serpent Wards have splash damage. • Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 200/350/600
Cooldown: 110
Comment: Rhasta's ultimate; a very powerful damage dealing skill that doesn't get weak for pushing even when the game stretches. Very powerful when combined with mass disables. |