[Stop.Drop.Roll]Keybi's guide to BatmaN
Created by keybi on 2010-02-21
Last modified: -
Viewed 40924 times
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times. Lasts for 7 seconds.
Level 1 - 10 damage and 3% slow per stack.
Level 2 - 15 damage and 5% slow per stack.
Level 3 - 20 damage and 7% slow per stack.
Level 4 - 25 damage and 9% slow per stack.
• Damage type: magical
• All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
• Casting range: 700
• Area of Effect: 375
Mana Cost: 20
Cooldown: 3
Comment: Very great skill, you can harass enemies with this. Will be discussed later.
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
• Damage type: magical
• If a target gets directly hit, it will be stunned for 0.5 seconds.
• Area of Effect: 400
Mana Cost: 80/100/120/140
Cooldown: 11 seconds
Comment: You want a finisher, this skill a great finisher for those pesky escaping heroes. Will be discussed later
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
Level 1 - 20 damage per second.
Level 2 - 40 damage per second.
Level 3 - 60 damage per second.
Level 4 - 80 damage per second.
• Damage type: magical
• During this the Batrider can fly above units, trees and impassable terrain.
• If duration ends when above impassable terrain, the Batrider can get stuck.
• Will destroy trees when flying above them.
• Area of Effect: 200
Mana Cost: 100
Cooldown: 40 seconds
Comment: Very, very versatile skill. Can be used in many ways! Will be discussed later
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 - Drags the target for 3 seconds.
Level 2 - Drags the target for 3.5 seconds.
Level 3 - Drags the target for 4 seconds.
• Killing the Batrider or the target will break the lasso before its expiration.
• If the distance between the Batrider and the target is more than 400 the lasso breaks.
• Disable works on magic immune units.
• Casting range: 175
Mana Cost: 150
Cooldown: 90/70/50 seconds
Comment: A disable where you can manipulate where your enemy hero would go to is great! No more comments. Will be discussed later.

Skill Build:
1. Firefly2. Sticky Napalm
3. Flamebreak
4. Firefly
5. Sticky Napalm
6. Flaming Lasso
7. Firefly
8. Firefly
9. Flamebreak
10. Sticky Napalm
11. Flaming Lasso
12. Sticky Napalm
13. Flamebreak
14. Flamebreak
15. Stats
16. Flaming Lasso
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Empty Bottle (600)
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
2.

Bracer (510)
6 Strength
3 Agility
3 Intelligence
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
3.

Kelen's Dagger (2150)
Active: Blink
Teleports the caster to 1200 range. Can't be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: can't be held by Butcher or Vengeful Spirit.
4.

Boots of Speed (500)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Upgrade to anything you want.
5.

Ironwood Branch (53)
1 All Attributes
Get at least 3 of 'em
6.
Magic Stick (200)
Active: Energy Charge
Restores 15 HP and mana for each charge. Note: Gains 1 charge every time an enemy unit casts an ability in a 1600 AoE. Maximum of 10 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
7.

Magic Wand (509)
3 All Atributes
Active: Energy Charge
Restores 15 HP and mana for each charge.
Note: Gains 1 charge every time an enemy unit casts an ability in a 1600 AoE. Maximum of 15 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
Magic Stick + 3x Ironwood Branch + Magic Wand Recipe Scroll
Upgrade stick into wand!
8.

Scroll of Town Portal (135)
Active: Teleport
Teleports you to an allied building or a point nearby an allied building. Shares cooldown with Boots of Travel. 3 seconds casting time. 75 manacost. 65 seconds cooldown.
Note: Stacks with itself in inventory. 1 charge.
Note: For each recent allied teleport in the area, time is added to your Teleport's casting time (2 seconds for the first recent allied teleport, 1 second for each additional one).

Early Game:
"I'm you worst nightmare" Keybi's Guide to Batman!
Role in the Team
The batman's role in the team is that(No he is not the savior of the weak) a ganker. He can be a semi-carry going to the late part of the game but he is more proficient as a ganker because of his skill firefly which can make heroes suffer from the large DPS it damage. That's why you need early boots. Pros
- Has a good base str and int
- Has a good str and int gain
- Has an AoE nuke
- Skill is well synergized
- Has a good escape mechanism
- Has a disable which can pick a hero from the other team
Cons
- Ulti skill can make you a martyr going to a clash
- 295 ms
- Somewhat fragile
- I can't find out other cons of batman
Skill Build Justification
Why Flamebreak lvl1 at start? - I got flamebreak for stunning purposes. I know that it is a awesome nuke but the synergy of Firefly and Sticky Napalm is just great.
Skill Synergy
Here is a table for the stack of slow of Sticky napalm:

Next is the Sticky Napalm and Flamebreak:

Here is for the Sticky Napalm and Firefly:

Before early game there are some questions I will ask to you:
- Are you new to DotA? If yes go here: Ghost's Guide to DotA
- Do you want further explanation to Creep Blocking? Go here: Caspian's Creep Blocking Walkthrough
- Do you want to know more about runes? Go here: Caspian's Rune Walkthrough
- Do you have plans to ward? Go here: Caspian's Wards Walkthrough
Okay I think we are all set. Then let's GO!

Starting Lane
Well this can be your choice because BatmaN can go to any lanes but I will comment to the lane that you will go to.
- Sentinel Top/Scourge Bot - My comment to the lane you picked is that it is a dangerous lane because you get into the territory of the enemy and you are far from your tower. Yet, you are close to the two secret shops.
- Mid - Good lane for farming, rune whoring but bad for killing your enemy in the lane.
- Sentinel Bot/Scourge Top - One of my preferred lane, it's good because you are close to the tower which is a safe place. You can set-up ganks there because you are in your terf. A bad lane if you are lazy to defend towers.
Starting Items
I will just say the gold for 4v4 games and 5v5 games
4v4
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Why have a courier instead of stat items? Because courier can help you get the items from the base instead of going back. It can also help you ward the rune spots. It can also help you filling-up bottle multiple times by using the courier.
5v5
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Then upgrade courier once you get 200 then buy a bottle.
Recommended starting items:
It gives you stats and gives you hp and mp.
RUSH THIS >> 
If you think you need more insights or tips in getting your starting items, go here: Fwii~'s Starting Item Guide
Not Recommended items


I know that I said that you must rush boots, but not this, remember that you may use a lot of mana at early game.
Harassing
Batriman is fragile for harassing try to aggrevate them if you can try.
Ganking
You can see in te video that I started with Firefly, then I went to the hero and cast Lasso. Just remember that when you are ganking with a teammate, drag you opponenent toward them. If alone just be rhasta and fly over the hero, and spam and spam SN.
Pushing
If you had a successful gank then try to push. Be sure you do it with precaution because there may be heroes around that tried to respond to that gank. If you are the one being pushed then just pull your creeps to let them attack you rather than them attacking the tower. Use Glyph efficiently. If you don't know how to use is efficiently then go here: My Guide to Glyph of Fotification
Early Game Final Items
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Have at least this items then you can survive the hell of mid game.
Things to remember:
- Last hit, deny... Last hit, deny... You get my point.
- Gank whenever possible
- Check rune spots regularly
- Have map-awareness
- Look the item item slots of your opponent, if there is a Magic Stick/Wand, don't spam SN




