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[Stop.Drop.Roll]Keybi's guide to BatmaN

Created by keybi on 2010-02-21
Last modified: -
Viewed 40924 times

Rating: 99999

 
Welcome!(READ THIS FIRST BECAUSE I KNOW THAT MANY DOESN'T READ THIS.) Here I present to you my guide about Batrider. He is a very versatile hero yet very complex. I will present to you how to play him as a ganker. If you want to see a greedy batrider, the go away now! DISCLAIMER: For viewing pleasure, please let the guide load first. Also, you may use CTRL+F to navigate easily thru the guide.
Jin

Jin'zakk - Batrider


Range: 375 | Move Speed: 290
Primary: INT
Str: 23 + 2.0 | Agi: 15 + 1.5 | Int: 24 + 2.5
Damage: 48-52 | HP: 587 | Mana: 312
HP Regen: 0.94 | Mana Regen: 0.97
Attack Speed: 0.68 | Armor: 3
Sticky Napalm
Sticky Napalm (C)
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times. Lasts for 7 seconds.
Level 1 - 10 damage and 3% slow per stack.
Level 2 - 15 damage and 5% slow per stack.
Level 3 - 20 damage and 7% slow per stack.
Level 4 - 25 damage and 9% slow per stack.
• Damage type: magical
• All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
• Casting range: 700
• Area of Effect: 375
Mana Cost: 20
Cooldown: 3
Comment: Very great skill, you can harass enemies with this. Will be discussed later.

Flamebreak
Flamebreak (R)
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
• Damage type: magical
• If a target gets directly hit, it will be stunned for 0.5 seconds.
• Area of Effect: 400
Mana Cost: 80/100/120/140
Cooldown: 11 seconds
Comment: You want a finisher, this skill a great finisher for those pesky escaping heroes. Will be discussed later
Firefly
Firefly (E)
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
Level 1 - 20 damage per second.
Level 2 - 40 damage per second.
Level 3 - 60 damage per second.
Level 4 - 80 damage per second.
• Damage type: magical
• During this the Batrider can fly above units, trees and impassable terrain.
• If duration ends when above impassable terrain, the Batrider can get stuck.
• Will destroy trees when flying above them.
• Area of Effect: 200
Mana Cost: 100
Cooldown: 40 seconds
Comment: Very, very versatile skill. Can be used in many ways! Will be discussed later
Flaming Lasso
Flaming Lasso (F)
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 - Drags the target for 3 seconds.
Level 2 - Drags the target for 3.5 seconds.
Level 3 - Drags the target for 4 seconds.
• Killing the Batrider or the target will break the lasso before its expiration.
• If the distance between the Batrider and the target is more than 400 the lasso breaks.
• Disable works on magic immune units.
• Casting range: 175
Mana Cost: 150
Cooldown: 90/70/50 seconds
Comment: A disable where you can manipulate where your enemy hero would go to is great! No more comments. Will be discussed later.
Skill Build

Skill Build:

1. Firefly
2. Sticky Napalm
3. Flamebreak
4. Firefly
5. Sticky Napalm
6. Flaming Lasso
7. Firefly
8. Firefly
9. Flamebreak
10. Sticky Napalm
11. Flaming Lasso
12. Sticky Napalm
13. Flamebreak
14. Flamebreak
15. Stats
16. Flaming Lasso
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1.View Details for Empty Bottle
Empty Bottle
(600)
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
2.View Details for Bracer
Bracer
(510)
6 Strength
3 Agility
3 Intelligence
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
3.View Details for Kelen
Kelen's Dagger
(2150)
Active: Blink
Teleports the caster to 1200 range. Can't be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: can't be held by Butcher or Vengeful Spirit.
4.View Details for Boots of Speed
Boots of Speed
(500)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Upgrade to anything you want.
5.View Details for Ironwood Branch
Ironwood Branch
(53)
1 All Attributes
Get at least 3 of 'em
6.View Details for Magic Stick
Magic Stick
(200)
Active: Energy Charge
Restores 15 HP and mana for each charge. Note: Gains 1 charge every time an enemy unit casts an ability in a 1600 AoE. Maximum of 10 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
7.View Details for Magic Wand
Magic Wand
(509)
3 All Atributes
Active: Energy Charge
Restores 15 HP and mana for each charge.
Note: Gains 1 charge every time an enemy unit casts an ability in a 1600 AoE. Maximum of 15 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
Magic Stick + 3x Ironwood Branch + Magic Wand Recipe Scroll
Upgrade stick into wand!
8.View Details for Scroll of Town Portal
Scroll of Town Portal
(135)
Active: Teleport
Teleports you to an allied building or a point nearby an allied building. Shares cooldown with Boots of Travel. 3 seconds casting time. 75 manacost. 65 seconds cooldown.
Note: Stacks with itself in inventory. 1 charge.
Note: For each recent allied teleport in the area, time is added to your Teleport's casting time (2 seconds for the first recent allied teleport, 1 second for each additional one).
Skill Build

Early Game:

http://th02.deviantart.net/fs48/300W/i/2009/165/3/9/Jin__zakk_The_Batrider_by_Juracell.jpg

"I'm you worst nightmare"

Keybi's Guide to Batman!


 

Role in the Team

The batman's role in the team is that(No he is not the savior of the weak) a ganker. He can be a semi-carry going to the late part of the game but he is more proficient as a ganker because of his skill firefly which can make heroes suffer from the large DPS it damage. That's why you need early boots.


Pros

  • Has a good base str and int
  • Has a good str and int gain
  • Has an AoE nuke
  • Skill is well synergized
  • Has a good escape mechanism
  • Has a disable which can pick a hero from the other team

Cons

  • Ulti skill can make you a martyr going to a clash
  • 295 ms
  • Somewhat fragile
  • I can't find out other cons of batman

 Skill Build Justification

Why Flamebreak lvl1 at start? - I got flamebreak for stunning purposes. I know that it is a awesome nuke but the synergy of Firefly and Sticky Napalm is just great.

Skill Synergy

Here is a table for the stack of slow of Sticky napalm:

Sticky Napalm

asnslow.jpg

Next is the Sticky Napalm and Flamebreak:

Sticky NapalmFlamebreak

http://img19.imageshack.us/img19/5737/aflamebreak.jpg

Here is for the Sticky Napalm and Firefly:

Sticky NapalmFirefly

http://img697.imageshack.us/img697/1504/afirefly.jpg

Before early game there are some questions I will ask to you:

 Okay I think we are all set. Then let's GO!


 batriderearly.gif

Starting Lane

Well this can be your choice because BatmaN can go to any lanes but I will comment to the lane that you will go to.

  1. Sentinel Top/Scourge Bot - My comment to the lane you picked is that it is a dangerous lane because you get into the territory of the enemy and you are far from your tower. Yet, you are close to the two secret shops.
  2. Mid - Good lane for farming, rune whoring but bad for killing your enemy in the lane.
  3. Sentinel Bot/Scourge Top - One of my preferred lane, it's good because you are close to the tower which is a safe place. You can set-up ganks there because you are in your terf. A bad lane if you are lazy to defend towers.

Starting Items

I will just say the gold for 4v4 games and 5v5 games

 

4v4

  Empty Bottle   Animal Courier  
 
 
 
 
 
 
         

Animal CourierCrow Courier

 Why have a courier instead of stat items? Because courier can help you get the items from the base instead of going back. It can also help you ward the rune spots. It can also help you filling-up bottle multiple times by using the courier.

5v5

  Ancient Tango of Essifation   Ancient Tango of Essifation  
  Lesser Clarity Potion   Lesser Clarity Potion  
  Lesser Clarity Potion   Animal Courier  
         

Then upgrade courier once you get 200 then buy a bottle.

 Recommended starting items:Magic Wand It gives you stats and gives you hp and mp.

RUSH THIS >> Boots of Speed

If you think you need more insights or tips in getting your starting items, go here: Fwii~'s Starting Item Guide

Not Recommended items

Boots of SpeedAncient Tango of Essifation

I know that I said that you must rush boots, but not this, remember that you may use a lot of mana at early game.


Harassing

Batriman is fragile for harassing try to aggrevate them if you can try.


Ganking


You can see in te video that I started with Firefly, then I went to the hero and cast Lasso. Just remember that when you are ganking with a teammate, drag you opponenent toward them. If alone just be rhasta and fly over the hero, and spam and spam SN.


Pushing

If you had a successful gank then try to push. Be sure you do it with precaution because there may be heroes around that tried to respond to that gank. If you are the one being pushed then just pull your creeps to let them attack you rather than them attacking the tower. Use Glyph efficiently. If you don't know how to use is efficiently then go here: My Guide to Glyph of Fotification


Early Game Final Items

  Empty Bottle   Boots of Speed  
  Bracer   Bracer  
  Void Stone      
         

Have at least this items then you can survive the hell of mid game.


Things to remember:

  • Last hit, deny... Last hit, deny... You get my point.
  • Gank whenever possible
  • Check rune spots regularly
  • Have map-awareness
  • Look the item item slots of your opponent, if there is a Magic Stick/Wand, don't spam SN


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Comments

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144 By killlernoob123 2010-08-26

@142 and 143. recasting napalm on whoever starts the 10 seconds over again.

143 By RazorFever 2010-08-20

great....but that napalm only stacks 3 times max, 9.9/10.

142 By Damdidam 2010-08-16

if you could explain that "spamming-sticky napalm"-part i would reallly appreciate it. because i think thatt all my enemies would go out of that area of sticky napalm as soon as i cast it. so i can forget about stacking several numbers of sticky napalm. and i also dont understand how you want to stack 10 numbers of sticky napalm, if it has a cd of 3 and goes away after 10 sec...
great guide anyways thx :D

141 By myukie 2010-07-24

nice

140 By Damdidam 2010-07-21

wtf this guide could be good....but the english is just too bad.....

139 By ISnipeUnow 2010-07-16

@124

WHAT KIND OF IDIOT ARE U READ THE GUIDE ULTI=BREAK WHEN USING BLINK OR TP

138 By roffel 2010-06-13

@136

Yes, sticky synergizes with Dagon. It's synergizes with ALL items and ALL skills on batrider except radiance :]

Nice guide Keybi, I like throwing in a Vanguard, sometimes a Hood, though since Mr Batman is somewhat suicidal :D

137 By ragondarknes 2010-06-12

force staff got to be fun with him

136 By nhey7694 2010-06-10

does sticky naphalm synergize with Dagon?

135 By Kevin645 2010-06-04

Did you hear of the manta _firefly bug?
I think you should include it if it doesn't get fixed in 6.68

134 By keybi 2010-05-26

@113

There is no such thing as master.

@Orochi

Bwahahaha..

And now it's two..

bwahahahaha..

Right at ur face... bwahahaha..

133 By silentzero 2010-05-26

so I herd refresher has 375 manacost and "210" cooldown

132 By natgino 2010-05-26

I tried refresher on this guy from the third tower he ended in our base

131 By Sgt.Waffles 2010-05-26

ummm #128 wtf? im' confused?

130 By black-_-lotus 2010-05-26

@128 what?

129 By black-_-lotus 2010-05-26

ncy guide!!!

128 By BlowThaCandlesOut 2010-05-26

OMG ITS BLACK LOTUS.

Wait a minute ...

127 By black-_-lotus 2010-05-26

pinoy ka?

126 By UndeadHostage 2010-05-26

wow impressive guide, I tot i knew everything there is to know about batrider, leant alot from this guide..

but i usually just get firefly at lvl 1 and max out flame break/oil, 11sec cd is kinda useful IMO.

125 By Orochi 2010-05-26

seven daggers plz


wait, a kb guide got publshed? o_______o