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Puck - The Ultimate Escape Artist

Created by RAC1ST on 2011-01-09
Last modified: 2011-01-13
Viewed 103780 times

Rating: 1010101010

 
Puck The Faerie Dragon is one of my favorite heroes in DotA. I am making this guide because I have read the other Puck guides and I feel as though they are not using this hero to its full potential. Sometimes I feel like people take this hero way to lightly. Puck is a great hero to use because of the amazing AoE, escaping skills, farming ability, and just overall contribution to the team. Puck is one of the best initiators in the game too. If you have a good Puck on your team, you have a very good chance of winning.
Puck

Puck - Faerie Dragon


Range: | Move Speed: 295
Primary: INT
Str: 15 + 1.7 | Agi: 22 + 1.7 | Int: 25 + 2.4
Damage: 42 - 53 | HP: 435 | Mana: 325
HP Regen: 0.7 | Mana Regen: 1.01
Attack Speed: 0.72 | Armor: 2
Illusory Orb
Illusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Damage type: magical
The Illusory Orb grants flying vision to the area around it while it travels.
Even though it is castable at 3000 range, it will only travel at most 1800.
Area of Effect: 225


Ethereal Jaunt (E)


Key Combo: E
Description: Shifts into the Illusory Orb.
Cooldown: 0 seconds
Mana Cost: 0
This ability is automatically gained when the first level of Illusory Orb is learned.
Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles.
Mana Cost: 150
Cooldown: 13
Comment: You got to love this skill. It is your bread and butter. Used for initiating, chasing, and fleeing. Has so many great uses.

Waning Rift
Waning Rift (W)
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies.
Level 1 - Deals 60 damage and Silences for 0.75 seconds.
Level 2 - Deals 120 damage and Silences for 1.5 seconds.
Level 3 - Deals 180 damage and Silences for 2.25 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
Damage type: magical
Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 16 Seconds
Comment: Awesome skill to use after you jaunt in for damage and silence. Also great for farming and getting that creep score up.
Phase Shift
Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Grant temporary invulnerability up to 0.75 seconds.
Level 2 - Grant temporary invulnerability up to 1.5 seconds.
Level 3 - Grant temporary invulnerability up to 2.25 seconds.
Level 4 - Grant temporary invulnerability up to 3 seconds.
Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.
Phase Shift will not trigger from damages that comes after a disable or stun.
Puck retains his collision size while phaseshifted.
Mana Cost: 50/40/30/20
Cooldown: 6
Comment: Putting this skill on auto cast isnt really my thing. That is more of a noob friendly maneuver in my opinion. I love this skill. It is one of my favorite skills in DotA. More on why it is so good in the guide!
Dream Coil
Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - 100 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 1.50 seconds break stun.
Level 2 - 150 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 2.25 seconds break stun.
Level 3 - 200 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 3 seconds break stun.
Damage type: magical
The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves.
Each coil lasts a maximum time of 5 (7*) seconds before it disappears.
Casting range: 750
Area of Effect: 600
Can be upgraded with Aghanim's Scepter (* shows upgraded values).
Mana Cost: 100/150/200 (150/200/250 with Scepter)
Cooldown: 85 seconds
Comment: This is a great ultimate. also has a fairly low cooldown. If you can catch a lot of your opponents in this you are golden. Makes it very easy for your team to win team clashes.
Skill Build

Skill Build:

1. Illusory Orb
2. Phase Shift
3. Illusory Orb
4. Phase Shift
5. Waning Rift
6. Dream Coil
7. Illusory Orb
8. Waning Rift
9. Illusory Orb
10. Waning Rift
11. Dream Coil
12. Waning Rift
13. Phase Shift
14. Phase Shift
15. Stats
16. Dream Coil
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1.View Details for Boots of Travel
Boots of Travel
(2500)
100 Movement Speed

Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal

Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
Power Treads are also a viable option. BoT allows you to farm and push very easily and gives you great movespeed for chasing and fleeing.
2.View Details for Kelen
Kelen's Dagger
(2150)
Active: Blink
Teleports the caster to 1200 range. Can't be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: can't be held by Butcher or Vengeful Spirit.
This item is great on Puck. IMO it is a core item. Get after you have BoT and maybe a few bracers.
3.View Details for Shiva`s Guard
Shiva`s Guard
(4700)
30 Intelligence
15 Armor
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Arctic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled.
Plate Mail + Mystic Staff + Shiva's Guard
Also another good item on Puck. Good for team clashes and catching fleeing heroes. Also very effective against melee attackers.
4.View Details for Guinsoo
Guinsoo's Scythe of Vyse
(5675)
35 Intelligence
10 Strength
10 Agility
150% Mana Regeneration
Active: Hex
Turns a target unit into a sheep. Disables damage block and evasion. Reduces the units base movement speed to 100. Affected unit retains its normal health, mana, armor value, and armor type. If cast on an illusion, it is immediately destroyed. Lasts 3.5 seconds. 100 manacost. 35 seconds cooldown. 800 cast range.
Mystic Staff + Ultimate Orb + Void Stone
Arguably one of the best items in dota. Turns the most powerful of heroes into chickens that you can beat on for 3.5 seconds. Plenty of time to take down a late game Mortred or Troll.
Skill Build

Early Game:

Puck is a great laner. Works well with basically anyone.  Puck is also a great solo. A lot of times you will see Puck soloing mid because people know that the faster Puck levels up, the better off your team is. Be aware that Puck is not an easy hero to play well. 4 spells and jaunt which also has another hotkey. This means that if you are not that great with heroes that have a lot of spells, you should reconsider playing this hero. Also I suggest that if you have not already done so, get warkeys. Warkeys allows you to manipulate what your hotkeys are for each hero. For Puck the default hotkeys are R for Illusionary Orb, E for Erethral Jaunt, W for Waning Rift, F for Phase Shift, and C for Dream Coil. Yes, these hotkeys are doable by default but if you are one of those people like me who like to have all the hotkeys next to each other get warkeys and switch them to whatever order and whatever position you want. It helps. I played DotA for years by using default keys and there is nothing wrong with that. When you switch over, however, it takes your game to the next level. I recently aquired a Razer Imperator mouse and I programmed the extra buttons on the mouse to be set to numpad 1-4 so that i can blink, dagon, shiva, BKB, hex, tornado(euls)...etc, at the perfect time. It really has accelerated my gameplay. Just keep some of those things in mind. Maybe look into either programming your existing mouse or getting one that you program. Item slot 1 (top left hand corner) is numpad 1. Item slot 2 is numpad 2....ect.... until 6. (MAKE SURE NUM LOCK IS ON!)

Starting Items For Puck: (These items are only for 5v5 scenarios because I believe that anything besides 5v5 doesnt really matter that much and is 90% of the time for fun. You dont see pros 1v1 each other. DotA is a team game designed for 5 players on either team.)

5v5 AP, SD, RD, CM, CD:

Gauntlets of Ogre StrengthCirclet of NobilityIronwood BranchIronwood BranchIronwood BranchAncient Tango of Essifation

You can replace Gauntlets of Ogre Strength with Mantle of Intelligence if you so choose. I generally like to get bracers on Puck.

OR

Gauntlets of Ogre StrengthCirclet of NobilityAnimal CourierAncient Tango of Essifation

5v5 AR:

BracerIronwood BranchIronwood BranchIronwood BranchAncient Tango of Essifation

Bracercan be replaced by Null Talisman if you so choose. If you are one of those dagon users go for it.

Ancient Tango of Essifation and Healing Salve can also be switched.

Lesser Clarity Potion is also a great thing to get.

OR

Gauntlets of Ogre StrengthCirclet of NobilityAnimal CourierIronwood BranchIronwood BranchAncient Tango of Essifation

Note:(Although I dont suggest playing EM very often if at all, we all play them whether you are in a clan or not. It is inevitable)

 

Soloing in a 5v5: (If you are soloing with puck you may want to get different items then if you are with a partner but it depends on the player.)

Options:

Empty Bottle

^^ If you are a "rune whore" like myself. Dont be surprised if you get raged at for getting bottle. I personally dont see anything wrong with it but some people do. Just ignore them and shut them up by doing well.

OR

You can get the normal build like as if you were laning with someone but I always suggest that if someone hasnt already done so you should get a chicken. Since you are a ganker/initiator/support hero you should not let your carry(s) buy wards, or crow, or anything like that. Let them farm their cores so that your team is better off. Share your chicken with your team! That is very important. No use in buying more than one.

Magic Wand

^^Magic Wand. I really like this item because it has saved my life countless times. Only get this if you are facing people with a lot of spells though because it builds up charges that way.

Puck has a good attack animation. This means that it is fairly easy to last hit and deny. Dont be lazy and auto attack. If anything just last hit if you are too lame/lazy to deny. Last hitting + your illusionary orb to waning rift combo on creeps = Very high CS. Your not going to get a higher CS than a Nevermore but you should have a high one. (That is if you are laning with a NON carry or soloing). It is important to last hit and deny but if you are laning with a carry try to let the carry do the last hitting. Focus on denying. If the carry is not making any attempt to last hit then go for it. No sense in letting creep gold go to waste.

Illusory Orb Waning Rift 

The illusionary orb to waning rift combo on creeps is very easy. Cast illusionary orb (R), jaunt when you are directly over the creeps (E), and cast waning rift directly after you jaunt in (W). This is a great combo for farming. You will rack up on gold if you do this a lot. Keep in mind that when you do this combo you have used up 2 spells that can help you escape. This means you need to have map awareness so  that as soon as you do this combo you dont get ganked and die.

 

Here is an image of Puck farming. At this exact stage, jaunt in, then cast waning rift.

^^ This is a picture of an illusionary orb cast to an erethral jaunt to give you some sense as to what you are dealing with. Keep in mind that the range of illusionary orb is a lot more than the picture shows. also, be aware that sometimes you will not be able to "find the orb" after trying to jaunt. This means that you are trying to jaunt to impassible terrain or over trees that cannot be accessed by foot.

I find myself running out of mana alot early game when I play Puck. You can solve this a couple of ways. Get a bottle, get null talismans instead of bracres, stock up on clarity potions, get arcane boots, get void stone(turn into sheep later), or get a magic wand. All of these are viable options. Personally I either go bottle or wand depending on what lane I start out in, if anyone else has bottle, or if the opponents are casters. I suggest you also always get a void stone farely early that you can turn into guinsoo later.

Early game like with every hero besides techies you need to farm and survive. Puck is one of those heroes who is honestly a great all around hero at every stage in the game. Even late game puck is still effective. That is one of my favorite parts about Puck. My other favorite part about Puck is the ability to get in and out of battles and the ability to escape.

I only get 2 levels of phase shift early because early game phase is really only useful to dodge projectiles and help you to survie.

Example:

^^Here is a picture of a very useful technique with Phase Shift. If you are attacking a tower and your creeps and the enemy creeps are fighting the tower starts to attack you. Also the towers attacks seem to go way out of there range as you are running away after it starts attacking you. If you are low on HP this can be a really annoying situation. Just before the towers attack reaches you, phase shift. You will not be damaged for up to 3 seconds depending on th level of phase shift. This also works very well with heroes like Sven, VS, mirana, who all have projectile stuns. Right before the stun gets to you (it is very easily seen) phase shift! It is the perfect spell for this. It will also piss off your opponents beyond belief.

Note: While you are phase shifted, you can become "un" phase shifted AT ANY TIME by moving or any other type of action. For an example: You are being chased by Sven. As soon as he casts his stun and the projectile is almost to you, phase shift. As soon as the projectile looks like it has gotten to where you were,  start running again. You will come out of phase shift and this will make it so Sven does't catch up to you. Once more... YOU NEVER HAVE TO STAY IN PHASE SHIFT FOR THE FULL DURATION.

Escaping early game is simple. If you know you are about to get ganked or you get ganked immediately cast illusionary orb in the direction you want to escape to and then phase shift. Right before pahse shift is about to end press E and jaunt to your orb. Puck is one of the hardest heroes to kill if the player is decent. Puck is the best escape artist in the game. Yes magina has blink but magina doest have phase shift.  Phase shift allows you to dodge projectiles and take 0 damage while phased. Magina can be disabled so he cant blink. If you are phased they cant stun you or cast spells that will affect you. This is why puck is the best escape artist. Maginas  blink is obviously 10 times easier to perform and takes no thinking but if you are facing any halfway decent kids, they will disable the crap out of you or silence you so you cant blink. Obviously if Puck is silenced or perma stunned before you can phase shift your screwed. As soon as you can, phaseshift. If you are silenced then wait till silence is over and then phase and if your stunned wait till that is over and phase. Puck has great potential to be a minimal death hero if you play him wisely.

Illusory OrbPhase Shift 

You are looking to have items along these lines by the time you reach level 8-9:

Boots of SpeedMagic WandBracerBracer

OR

Boots of SpeedEmpty BottleNull TalismanNull Talisman

Use your mana wisely early game!

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Comments

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77 By shone123 2012-03-26

early game bottle must! may be urnz too! DON'T FORGET THE STICK :D

76 By shone123 2012-03-26

PUCK - MANABOOT(EARLY GAME), BLINK,FORCE,EULZ, HEX,MKB(o any damage)! TRUST ME! ther wil b no respawn tym ever!

75 By Torstendl 2012-02-14

where's forcestaff?

74 By kidkoryo 2011-08-18

Oh, 1 more thing. When the other team picks heroes like Clinkz and Sniper, always ALWAYS consider puck. best counter for those annoying ass long range losers.

73 By kidkoryo 2011-08-18

First of all, best guide on Puck I've ever seen.

Second, I use a diff. build (arcane boots, linkens, sheep stick) for most games, but have found desolator to be one of the best late game items for puck. For 1 hour + games, puck's spells do next to nothing in terms of damage towards the end, and deso and assault seem to do more harm than other damage items. Of course, this is AFTER you have *unlimited mana.

72 By theguy12342 2011-07-02

Correction:
You mentioned that if you click your bottle after using an invisibility rune you will break your invisibility. However that is not the case, for a brief period after using the rune you can use your bottle and you will remain invisible. This can be a handy trick in some situations.

71 By leeermin 2011-06-05

cyclone + phase shift + blink = Dn even try to kill puck

70 By muMu^INC 2011-05-12

I think these items are perfect on Puck... BOT, Linken, Cyclone, Push staff, Hex and MOST IMPORTANT DAGGER. Dagger is a must for puck. Btw, here's 2 more enemy heroes that puck scared the most-- Night stalker and crystal maiden. I believe that i dun have to explain more on night stalker, but cm's bite is useful to encounter for puck's phase shift.

69 By RAC1ST 2011-03-18

I apologize because in the recent past weeks I have realised how much better Euls is on Puck then I had originally thought. I didnt realize you could blink away while cycloned. This adds another disable and escape mechanism and further increases pucks abilities.

68 By JackyEfendi 2011-03-05

I thought the 40% amplified magical damage from ghost scepter is on you, when used. Not on your enemies.
Other than escaping DPS heroes, I don't see any other uses of this.

67 By rapier 2011-02-27

never thought of using ghost scepter , thanks for the tip =DD

66 By bbpow11 2011-02-26

Sweet guide, I love this hero.
I almost forgot that Illusory Orb had a great skill on Map awareness

65 By RAC1ST 2011-02-18

@64

Sorry but I disagree with you. You are absolutely right that dagger is better and I'm not arguing that. However, I think that once you get dagger, you can still initiate with your orb in certain instances. If you have a tidehunter, ES, enigma, magnus, rooftrellen, or any other entire team disabler, blink dagger isnt needed to initiate. You can save the use of it if you happen to get in trouble and need to escape.

64 By dotawarlord 2011-02-17

you still have the combo option listd beginning with the orb. This is not good, especially not once you have your dagger. The option where you initiate with dagger is the correct one, the other is wrong. While you do emphasize the dagger one, noobs may think the first one is ok, when it is not. It is better to take it out to be less confusing

63 By RAC1ST 2011-02-17

@62

I have gotten dagon many times in pubs and I just dont like getting it in IH's and higher skill level games. Puck is an initiator and support and I just think dagon is a KSing item I know you can use it to not KS but most people use it that way. I would just rather get other items than waste my money on dagon.

62 By ajohnymous 2011-02-16

Solid guide, definitely not too much information. Although with your obvious experience, I'm surprised at the lack of emphasis on dagon in certain games.

61 By RAC1ST 2011-02-14

@60

Too much?? When I first submitted this people were saying it was short so I updated it.

@59

The thing about farming BoT before dagger is that after BoT you can TP around the map and farm dagger faster than you would farm BoT if you got dagger first. Obviously its pure preference and that is just my preference. Farming dagger first is definitely viable though. It just depends how much you are ganking early on. With dagger early you wont have enough mana to dish out your spells anyways : /

60 By nightmareboobies 2011-02-12

Too much information!
It's very discriptive though.....

59 By mrbiggs 2011-02-12

I'm not sure about the value of farming BoT before dagger.

Also, though "noob-friendly," autocasting phase shift is very handy when there are enemies doing things like casting spells without a projectile, casting spells from fog, etc. Not saying it should be on all the time or even very often but if I'm by myself for whatever reason against gankers and have a guinsoo's already I don't see a reason not to.

58 By Statdfeld 2011-02-10

"Ghost Scepter. This item is pretty awesome on Puck. Since Puck is all spells (3 of them which have magical damage) this item is good becuase it amplifies spell damage by 40%. " this is wrong in the sense you meant it. You TAKE 40% addntl spell damage when in ghost form, not deal.