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Rhasta - The Shadow Shaman
Range: 550 | Move Speed: 285
Primary: INT
Str: 16 + 1.6 | Agi:
16 + 1.6 | Int: 21
+ 3
Damage: 42 – 49 | HP: 454
| Mana: 273
HP Regen: 0.73 | Mana Regen:
0.85
Attack Speed: 1.43 | Armor:
1 |
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Ether Shock (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 5 targets. Level 4 - 300 damage to 7 targets.
Mana Cost: 95/ 105/ 135/ 160
Cooldown: 10
Comment: This spell is beastly when coupled with Shackles. It's great in all situations, whether its clearing out surging creeps or finishing off heroes.
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Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Turns enemy into critter, lasts 1.25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds. Level 4 - Turns enemy into critter, lasts 3.5 seconds. • Instantly destroys illusions. • Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: You can never go wrong with a polymorph, and this spell is killer late game when people are running away. |
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Hero Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second. Channeling spell.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds. Level 4 - Lasts 4.75 seconds.
Mana Cost: 110/ 130/ 155/ 185
Cooldown: 15
Comment: Shackles is the bread and butter of Rhasta. This should be the first spell you max out. At level 4, it does 200 damage and renders the target useless for almost 5 seconds. Wonderful. |
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Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 30 seconds, deal piercing damage and are immune to magic. With Scepter Rhasta can summon 12 wards.
Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.
Mana Cost: 200/ 350/ 610
Cooldown: 110
Comment: These things are excellent in all situations. Whether its taking down towers, clearing out large groups of creeps, or solo'ing another hero, Serpent Wards get the job done. |