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Mercurial - Spectre
Range: 100 | Move Speed: 295
Primary: AGI
Str: 19 + 2 | Agi:
23 + 2.2 | Int: 16
+ 1.9
Damage: 46-50 | HP: 511
| Mana: 208
HP Regen: 0.82 | Mana Regen:
0.65
Attack Speed: 0.72 | Armor:
3 |
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Spectral Dagger (D)
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage, lasts 12 seconds.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage, lasts 12 seconds.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage, lasts 12 seconds. Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage, lasts 12 seconds. • Damage type: magical • Buff lasts for 4 seconds after Mercurial leaves shadow path. • Debuff lasts for 7 seconds after enemy leaves shadow path. • Slows but does not damage magic immune units. • The dagger moves at a speed of 857.14 units per second. • Vision is granted of shadow path when Spectral dagger is cast. • Casting range: 2000 • Area of Effect: 150
Mana Cost: 130/140/150/160
Cooldown: 16
Comment: Main skill for chasing you can consider this as a nuke, im gonna teach you how you can combine this skill with Haunt to finish an enemy hero.
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Desolate ()
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.
Level 1 - Deals 15 bonus damage.
Level 2 - Deals 25 bonus damage.
Level 3 - Deals 35 bonus damage. Level 4 - Deals 45 bonus damage. • Damage type: pure • Damage is dealt before Spectre's actual attack. • Works only if attacked enemy has no allies in 400 range. • Your illusions also have the Desolate skill.
Mana Cost: N/A
Cooldown: N/A
Comment: Good skill against channelers like voljin rylai we are going to max this first for defensive purposes. |
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Dispersion ()
Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.
Level 1 - 5% of damage.
Level 2 - 10% of damage.
Level 3 - 15% of damage. Level 4 - 20% of damage. • Damage type: pure • Reflected damage is not felt by Spectre, effectively reducing the incoming damage. • Illusions will not benefit from this ability. • Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Comment: This Skill is all about hero killing this is what makes Spectre a good Solo hero. |
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Haunt (T)
Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.
Level 1 - Creates an Illusion beside each enemy hero, lasts 5 seconds.
Level 2 - Creates an Illusion beside each enemy hero, lasts 6 seconds.
Level 3 - Creates an Illusion beside each enemy hero, lasts 7 seconds. • Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced. • Illusions are uncontrollable. • There is a 1 second delay before illusions start attacking the nearest hero.
Reality (R)

Key Combo: R
Description: Target a location to replace the nearest Haunt Illusion immediately and end Haunt.
Cooldown: 10 seconds
Mana Cost: 0
Mana Cost: 150
Cooldown: 120
Comment: Your Ultimate skill this can finish off heroes with 1/4 health this skill is a free maphack. Use Reality to transfer with your illusions and use spectraldagger for the win. |