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Crixalis - Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.3 | Agi:
19 + 2.1 | Int: 16
+ 1.8
Damage: 43 – 59 | HP: 492
| Mana: 208
HP Regen: 0.79 | Mana Regen:
0.65
Attack Speed: 0.70 | Armor:
1 |
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Burrowstrike (E)
The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.
Level 1 - Deals 100 damage and stuns for 1.65 seconds.
Level 2 - Deals 160 damage and stuns for 1.65 seconds.
Level 3 - Deals 220 damage and stuns for 1.65 seconds. Level 4 - Deals 280 damage and stuns for 1.65 seconds. • Damage type: magical • Hit units will fly for 0.52 seconds before the real stun is applied. • Casting range: 400/500/600/700 • Area of Effect: 175
Mana Cost: 140
Cooldown: 11
Comment: This skill starts SK's combo and also for following escaping heroes. It is a blink + stun + damage skill.
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Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds.
Level 2 - Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds.
Level 3 - Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds. Level 4 - Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds. • Damage type: magical • If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible. • Sand Storm is considered a channeling spell. • Area of Effect: 300
Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
Comment: I only use this for escaping.. but not that effective because you still have to stay still for it to be activated |
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Caustic Finale ()
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage, lasts 0.25 seconds.
Level 2 - 130 damage, lasts 0.25 seconds.
Level 3 - 170 damage, lasts 0.25 seconds. Level 4 - 220 damage, lasts 0.25 seconds. • Damage type: magical • Exploding units leave no corpse. • Caustic Finale places a buff on the attacked unit that lasts 0.25 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not. • Does not work on denies (the buff is not placed on allied units). • Caustic Finale is an Orb Effect.
Mana Cost: N/A
Cooldown: N/A
Comment: a good skill for sand king.. this is your farming skills it let you sweep creeps even you just killed 1 creep. it explodes with 220 damage when you successfully kill a creep. |
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Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - Emits 6 pulses. Each pulse deals 110 damage and slows by 30%, emits 7 pulses with Aghanim's Scepter.
Level 2 - Emits 8 pulses. Each pulse deals 110 damage and slows by 30%, emits 9 pulses with Aghanim's Scepter.
Level 3 - Emits 10 pulses. Each pulse deals 110 damage and slows by 30%, emits 11 pulses with Aghanim's Scepter. • Damage type: magical • Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill. • The pulses are centered on the Sand King's current location, not where he first casted the spell. • The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/800
Mana Cost: 175/250/325
Cooldown: 140(120)/120(100)/100(80)
Comment: one of the most brutal skills in DoTa it can instantly kills up to 2-3 heroes. It works well with the skill burrowstrike to stun the enemy and move beside them to inflict greater damage. |