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Nortrom -The Glaive thrower

Created by fwii~ on 2007-05-19
Last modified: -
Viewed 195889 times

Rating: 88888

 
Sadly the only silencer strategy here is really messed up. Silencer is a strong hero for League and pubs alike. He's not noob friendly I can guarantee you that, using silencer will require fast fingers and above average map awareness. Silencer is a hero that doesn't have much room for creativity so you won't be seeing something unique here. Take note this is a BATTLE SILENCER.
Nortrom

Nortrom - The Silencer


Range: | Move Speed: 300
Primary: INT
Str: 17 + 1.7 | Agi: 16 + 2.1 | Int: 21 + 2.5
Damage: 43 - 57 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Curse of the Silent
Curse of the Silent (C)
Afflicts enemies with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell.
Level 1 - Loses 20 hp and 10 mana per second. Lasts 5 seconds.
Level 2 - Loses 30 hp and 15 mana per second. Lasts 6 seconds.
Level 3 - Loses 40 hp and 20 mana per second. Lasts 7 seconds.
Level 4 - Loses 50 hp and 25 mana per second. Lasts 8 seconds.
350 AOE and 800 casting range
Mana Cost: 75/95/115/135
Cooldown: 20/18/16/14 seconds
Comment: Ok, first things first, why skip curse? Curse isn't the best harassing skill around and it's rather too situational to be used effectively. Forcing your opponent to cast a spell is not a good idea in the first place such as forcing a Lich to cast frost nova. The only use of this spell is to have mana control over heroes who use only one or less spells. It's damage is also surprisingly low, infact 100 mana worth of glaives will do much more damage.

Glaives of Wisdom
Glaives of Wisdom (G)
Nortrom's Glaives are enchanted by his experience in magic. Dealing extra damage based on his Intelligence.
Level 1 - Deals 30% of your intelligence in bonus damage.
Level 2 - Deals 40% of your intelligence in bonus damage.
Level 3 - Deals 50% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.
Orb effects do not stack
Buff placers do not stack
Mana Cost: 15
Cooldown: 0 Seconds
Comment: Your main skill, first thing about this skill is it does pure damage unreduced by armor or spell resistance making him one of the best DPSers in the game. This skill defines Silencer being his core skill, this skill should tell you to play him as a DPSer not a support hero. Note: You don't have to kill a hero with Glaives to get the +1 int bonus, you just need to have glaives learned.
Last Word
Last Word (L)
Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Has a 900 AOE.
Level 1 - 0.75 second.
Level 2 - 1.5 seconds.
Level 3 - 2.25 seconds.
Level 4 - 3 seconds.
The aura will be disabled when Nortrom is silenced or stunned.
Channeling skills will activate this even if they are canceled.
Silencer will permanently steal 1 Intelligence from any enemy hero that dies within 750 range.
If Silencer is the killer, he will steal 2 Intelligence instead.
The -stats (-st) command can be used to know how much Intelligence you gained through this skill.
Mana Cost: N/A
Cooldown: N/A
Comment: This skill isn't so amazing. It can be countered by animation canceling so don't expect it to always work. The main purpose of this skill is to stop chain combos from happening.
Global Silence
Global Silence (E)
Stops all enemies on the map from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
This skill works on invisible units.
Silence works on magic immune units.
Game-wide sound is muted when Global Silence is used.
Mana Cost: 250/350/450
Cooldown: 160 seconds
Comment: Whoo a huge AOE silence that silences everything including Rhoshan. Most people think that this skill requires alot of timing. Although the main purpose of global silence is to: A) Stop a channeling spell B) Give your team a free 5 second BkB C) To prevent your allies channeling spells from being interrupted.
Skill Build

Skill Build:

1. Glaives of Wisdom
2. Stats
3. Glaives of Wisdom
4. Stats
5. Glaives of Wisdom
6. Stats
7. Glaives of Wisdom
8. Last Word
9. Stats
10. Global Silence
11. Global Silence
12. Last Word
13. Last Word
14. Last Word
15. Stats
16. Global Silence
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Curse of the Silent
23. Curse of the Silent
24. Curse of the Silent
25. Curse of the Silent
Item Build

Item Build:

1.View Details for Dagon
Dagon
(2705)
13/15/17/19/21 Intelligence
3 All Attributes
9 Damage

Active: Energy Burst
- Deals 400/500/600/700/800 damage to a target unit
- Manacost: 180/160/140/120/100
- Cooldown: 35/30/25/20/15 seconds
- Cast range: 600/650/700/750/800

Note: Buy recipe to upgrade Dagon (up to 5 levels)

Null Talisman + Staff of Wizardry + Dagon Recipe Scroll
DAGON 1 only pls!!!
2.View Details for Bracer
Bracer
(525)
6 Strength
3 Agility
3 Intelligence
3 Damage
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
Get 2 of these, and feel free to get nulls instead if your doing well in your lane.
3. Guinsoo`s Scythe of Vyse
4.View Details for Boots of Travel
Boots of Travel
(2500)
100 Movement Speed

Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal

Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
This is much better than threads on Silencer since you need the extra movespeed to Orb-walk
Skill Build

Early Game:

***DISCLAIMER***

I assume that you should have at least basic DOTA knowledge when using this guide. Silencer isn't a good choice for a hero if you are a complete beginner. Silencer requires intensive micro to be played effectively and good map awareness.

Pros:

Has one of the best lane control ability

One of the best DPSers in the game

Unlimited Int growth

Cons:

Low Str Growth

Requires micro to be effective

How to Orb Walk:

Since this is the most important strategy for silencer I decided to dedicate an entire section for it.

First of all what is Orb-Walking? It is the act of repeatedly MANUAL casting Glaives (or any arrow skill) while making the hero walk toward the enemy, this results in you being able to land more hits on a hero while maintaining a good chasing speed. Since Silencer should be manual casting Glaives I don't recommend auto casting Glaives and right clicking the enemy hero unless you are sure that the enemy won't run.

Here is the full Animation of Silencer's Attack:

Silencer

Pretty long right? But if your familiar with "animation canceling" you would know that the animation where Nortrom spins his Glaives after throwing them can be canceled saving you 0.5 seconds of waiting.

Let's dissect the Animation so I can show you when you should start moving:

cancel

As soon as the Glaive leaves Nortrom's hand move yourself towards the enemy hero and immediatly Manual cast another glaive. I could land as many as 5 additional Glaive shots on a running hero which is more than enough to finish him. This technique is at it's maximum potential once your ORB has 0 cooldown.

EARLY GAME

First start off with 2 tangooes and 2 circlets and head out to the mid lane(sacrifice a circlet if your the one assigned to buy the chicken for the team.). Silencer must solo he needs the extra experience and gold to be effective mid to late game. When in your lane you should last hit, deny, and farm like your life depended on it. Be aggressive, and harass often with Glaives. It's called "orb-walk" (see the orb walking section for a more detailed explanation) you press "W" and left click the enemy hero to cast a single glaive on him in order to harass him. You might wonder, "What's the point of this it does so little damage anyway", The damage will add up if you repeatedly harass the hero like this. The reason why Glaives is such a powerful harassing too is because creeps will not attack you if you harass a hero by manual casting it. Normally if you attempt to attack a hero the creeps will focus their attention on you but if Glaives was manual casted, it is counted as a spell therefore it will not trigger creep aggression. Early game is all about lane control for Silencer, I suggest you rush Dagon at this point to make the most out of it. If your dominating in lane control turn your circlets into Nulls but if your having a hard time I suggest you turn them into Bracers. Once you hit Level 7 your Glaives have a 0 cooldown, abuse it by Orb-walking like no tomorrow.

Expected Items:

Dagon Boots of Speed
Circlet of Nobility Circlet of Nobility

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Comments

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410 By GuriPSYCO 2012-03-29

Oops, posted in the guide and not in the hero

409 By GuriPSYCO 2012-03-29

I like to believe that DotA is a game of balance, but Nortrom is a living proof of the opposite. Does anyone really own with him in a reasonable game?

408 By Hatrick 2011-02-01

i could use the curse of the silent to harass enemies.. i suggest to give that an attention..

407 By ako_c_carlo 2010-09-30

eeeewwwwwwwwwwww

406 By kaizerchief 2010-09-08

you say that 100 mana of glaives at lv1 would be more dmg than a curse. but glaive would only give you 4 dmg pure each hit so 100 mana would be around 7 glaives which is only 28 dmg. while curse can do 100 dmg and reduce his mana. and shooting 7 glaives at that guy would take obviously a longer time than a curse.

405 By Nochts 2010-07-29

My Build

Boots of Travel
Guinsoo
Shivas Guard
Orchid
Refresher Orb
Hyperstone

Shivas Guard is Good for your Team and you can hit the enemy often because he is slowed

404 By KnightOfZer0 2010-07-29

lol dragon XD, bloodseeker doesnt nd spells to dmg, so ofc ur silencer is useless in a 1 v 1

403 By kokory 2010-07-19

i think curse is useless at mid or late game but its your first skill at early game cause its very annoying for enemies who have lack of mana like tiny or shaker

402 By island owner 2010-07-15

that unlimited int gain is great but its not going to win you any matches I tell you.

401 By GawDzilla23 2010-07-10

Even if you don't get the kill, you gain the int if you're in 950range of the dead hero

400 By dragon900 2010-07-10

silencer too hard for me
me vs loodseeker
i died 10times

399 By windwaker 2010-06-12

you mention hard to click? you missed out phantom assasin, juggernaut, necrolyte(with aura) and a few others.
infinete int gain is DIVINE!!!ruins obsidian destroyer day. i am always being called a noob by my allies (KSing)though i reasoned that i needed the kill more....

398 By tekswift 2010-05-18

hahah "they are too hard to click!" lol nice

397 By theff528 2010-04-14

....... this guide was written like b4 tc and bat even came out..

396 By niravpandya 2010-04-06

noobest guide on silencer

395 By jcrapprotector 2010-04-06

Outdated. Nortrom good for so much more than orbwalking. This guide focuses only on that.

Need a guide on how to effectly use last word, curse, and global silence. Glaives are self-explanitory, but the orb-walking bit is an important PART. Not the whole thing though.

394 By Veno-Isak 2010-03-21

stats improves ur orb, and curse does only work vs low mana nukers, like pudge

393 By tixellar 2010-01-20

Stats over Curse wtf?!

392 By Athras882 2010-01-11

This guide isn't very good... given the fact that it's old. Curse can be a real pain in the ass for a lot of heroes. It forces high mana costing nukers to use a spell before they want to (i.e. bane, slayer, etc). The dmg done can be subsequential on low mana heroes that don't have many spells(i.e. troll, bara, etc). I suggest you get curse early bc you never know when a hero is escaping and your curse might score a kill.

391 By Greyinvoker 2010-01-01

silencer is my favorite, and i can say curse is imba if u use it on the right time after the opponent casts a spell.
I go for linken and ghost sceptre since silencer can get immunity for 4 seconds with global silence and ghost form combo (not to mention linken)
= he can still attack with manually casted glaives!