Nortrom -The Glaive thrower
Created by fwii~ on 2007-05-19
Last modified: -
Viewed 196410 times
Afflicts enemies with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell.
Level 1 - Loses 20 hp and 10 mana per second. Lasts 5 seconds.
Level 2 - Loses 30 hp and 15 mana per second. Lasts 6 seconds.
Level 3 - Loses 40 hp and 20 mana per second. Lasts 7 seconds.
Level 4 - Loses 50 hp and 25 mana per second. Lasts 8 seconds.
350 AOE and 800 casting range
Mana Cost: 75/95/115/135
Cooldown: 20/18/16/14 seconds
Comment: Ok, first things first, why skip curse? Curse isn't the best harassing skill around and it's rather too situational to be used effectively. Forcing your opponent to cast a spell is not a good idea in the first place such as forcing a Lich to cast frost nova. The only use of this spell is to have mana control over heroes who use only one or less spells. It's damage is also surprisingly low, infact 100 mana worth of glaives will do much more damage.
Nortrom's Glaives are enchanted by his experience in magic. Dealing extra damage based on his Intelligence.
Level 1 - Deals 30% of your intelligence in bonus damage.
Level 2 - Deals 40% of your intelligence in bonus damage.
Level 3 - Deals 50% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.
• Orb effects do not stack
• Buff placers do not stack
Mana Cost: 15
Cooldown: 0 Seconds
Comment: Your main skill, first thing about this skill is it does pure damage unreduced by armor or spell resistance making him one of the best DPSers in the game. This skill defines Silencer being his core skill, this skill should tell you to play him as a DPSer not a support hero. Note: You don't have to kill a hero with Glaives to get the +1 int bonus, you just need to have glaives learned.
Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Has a 900 AOE.
Level 1 - 0.75 second.
Level 2 - 1.5 seconds.
Level 3 - 2.25 seconds.
Level 4 - 3 seconds.
• The aura will be disabled when Nortrom is silenced or stunned.
• Channeling skills will activate this even if they are canceled.
• Silencer will permanently steal 1 Intelligence from any enemy hero that dies within 750 range.
• If Silencer is the killer, he will steal 2 Intelligence instead.
• The -stats (-st) command can be used to know how much Intelligence you gained through this skill.
Mana Cost: N/A
Comment: This skill isn't so amazing. It can be countered by animation canceling so don't expect it to always work. The main purpose of this skill is to stop chain combos from happening.
Stops all enemies on the map from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
• This skill works on invisible units.
• Silence works on magic immune units.
• Game-wide sound is muted when Global Silence is used.
Mana Cost: 250/350/450
Cooldown: 160 seconds
Comment: Whoo a huge AOE silence that silences everything including Rhoshan. Most people think that this skill requires alot of timing. Although the main purpose of global silence is to: A) Stop a channeling spell B) Give your team a free 5 second BkB C) To prevent your allies channeling spells from being interrupted.
Skill Build:1. Glaives of Wisdom
3. Glaives of Wisdom
5. Glaives of Wisdom
7. Glaives of Wisdom
8. Last Word
10. Global Silence
11. Global Silence
12. Last Word
13. Last Word
14. Last Word
16. Global Silence
22. Curse of the Silent
23. Curse of the Silent
24. Curse of the Silent
25. Curse of the Silent
3 All Attributes
Active: Energy Burst
- Deals 400/500/600/700/800 damage to a target unit
- Manacost: 180/160/140/120/100
- Cooldown: 35/30/25/20/15 seconds
- Cast range: 600/650/700/750/800
Note: Buy recipe to upgrade Dagon (up to 5 levels)
Null Talisman + Staff of Wizardry + Dagon Recipe Scroll
DAGON 1 only pls!!!
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
Get 2 of these, and feel free to get nulls instead if your doing well in your lane.
3. Guinsoo`s Scythe of Vyse
Boots of Travel (2500)
100 Movement Speed
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
This is much better than threads on Silencer since you need the extra movespeed to Orb-walk
I assume that you should have at least basic DOTA knowledge when using this guide. Silencer isn't a good choice for a hero if you are a complete beginner. Silencer requires intensive micro to be played effectively and good map awareness.
Has one of the best lane control ability
One of the best DPSers in the game
Unlimited Int growth
Low Str Growth
Requires micro to be effective
How to Orb Walk:
Since this is the most important strategy for silencer I decided to dedicate an entire section for it.
First of all what is Orb-Walking? It is the act of repeatedly MANUAL casting Glaives (or any arrow skill) while making the hero walk toward the enemy, this results in you being able to land more hits on a hero while maintaining a good chasing speed. Since Silencer should be manual casting Glaives I don't recommend auto casting Glaives and right clicking the enemy hero unless you are sure that the enemy won't run.
Here is the full Animation of Silencer's Attack:
Pretty long right? But if your familiar with "animation canceling" you would know that the animation where Nortrom spins his Glaives after throwing them can be canceled saving you 0.5 seconds of waiting.
Let's dissect the Animation so I can show you when you should start moving:
As soon as the Glaive leaves Nortrom's hand move yourself towards the enemy hero and immediatly Manual cast another glaive. I could land as many as 5 additional Glaive shots on a running hero which is more than enough to finish him. This technique is at it's maximum potential once your ORB has 0 cooldown.
First start off with 2 tangooes and 2 circlets and head out to the mid lane(sacrifice a circlet if your the one assigned to buy the chicken for the team.). Silencer must solo he needs the extra experience and gold to be effective mid to late game. When in your lane you should last hit, deny, and farm like your life depended on it. Be aggressive, and harass often with Glaives. It's called "orb-walk" (see the orb walking section for a more detailed explanation) you press "W" and left click the enemy hero to cast a single glaive on him in order to harass him. You might wonder, "What's the point of this it does so little damage anyway", The damage will add up if you repeatedly harass the hero like this. The reason why Glaives is such a powerful harassing too is because creeps will not attack you if you harass a hero by manual casting it. Normally if you attempt to attack a hero the creeps will focus their attention on you but if Glaives was manual casted, it is counted as a spell therefore it will not trigger creep aggression. Early game is all about lane control for Silencer, I suggest you rush Dagon at this point to make the most out of it. If your dominating in lane control turn your circlets into Nulls but if your having a hard time I suggest you turn them into Bracers. Once you hit Level 7 your Glaives have a 0 cooldown, abuse it by Orb-walking like no tomorrow.