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Luna Moonfang - The Moon Rider
Range: 330 | Move Speed: 320
Primary: AGI
Str: 15 + 1.75 | Agi:
22 + 2.8 | Int: 16
+ 1.85
Damage: 33 – 39 | HP: 435
| Mana: 208
HP Regen: 0.7 | Mana Regen:
0.65
Attack Speed: 1.33 | Armor:
4 |
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Lucent Beam (C)
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Stuns for a short duration.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage. Level 4 - 300 damage.
Mana Cost: 90/100/110/120
Cooldown: 6
Comment: Basically, a nuke. Without stunning, you can only rely on it so much. Useful early on, but later, it becomes rather a finisher or an extra boost to the Eclipse. Still, it is to be maxed out as soon as possible, because its level determines the damage of your ultimate. Overall, a pretty decent spell, the mini-stun helps against channelers/if someone uses scroll of town portal to escape.
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Moon Glaive (G)
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack. Level 4 - Luna hits 5 enemies with every attack.
Mana Cost: N/A
Cooldown: N/A
Comment: An excellent farming skill. With it, you'll be decimating creep waves in an instant later in the game. Useless early on, where your damage is pathetic. |
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Lunar Blessing ()
Nearby ranged units gain the power of the moon, dealing bonus damage with their attacks.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%. Level 4 - Increases base ranged damage by 27%. Aura bonuses consider only unit base damage + primary attribute increases (not raw damage items). Aura range 900
Mana Cost: N/A
Cooldown: N/A
Comment: A pretty nice boost for your damage, however, again, not to be taken early on, because you don't have the damage to boost. |
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Eclipse (E)
Calls to the moon`s magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams. Lucent Beams to damage targets within 450 AoE around Luna.
If Luna dies while casting Eclipse, Eclipse no longer continues after death,
Beam interval is 0.6 seconds
Mana Cost: 250/ 350/ 450
Cooldown: 160/150/140
Comment: Deadly. But. Careful when using it. The targets of this skill are random, meaning, you have to be alone or almost alone with the enemy for it to work in its full potential. Huge damage capacity, this skill is what makes Luna a hero that can't be taken on one-on-one until late in the game, and even then, only tanks and spell-resistant heroes are safe against her. Still, the Hood of Defiance that was introduced in this version makes it kind of hard to use... but never fear, I'll be elaborating on it later. |