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Luna Moonfang - Moon Rider
Range: 330 | Move Speed: 320
Primary: AGI
Str: 15 + 1.75 | Agi:
22 + 2.8 | Int: 16
+ 1.85
Damage: 43-49 | HP: 435
| Mana: 208
HP Regen: 0.7 | Mana Regen:
0.65
Attack Speed: 0.72 | Armor:
3 |
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Lucent Beam (C)
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Stuns for a short duration.
Level 1 - Deals 75 Damage, and a ministun.
Level 2 - Deals 150 Damage, and a ministun.
Level 3 - Deals 225 Damage, and a ministun. Level 4 - Deals 300 Damage, and a ministun. • Damage type: magical • Posseses a mini-stun, allowing it to effectively interrupt the target. • Casting range: 800 • Duration: 0.6 seconds
Mana Cost: 90/100/110/120
Cooldown: 6
Comment: Basically, a nuke. Without stunning, you can only rely on it so much. Useful early on, but later, it becomes rather a finisher or an extra boost to the Eclipse. Still, it is to be maxed out as soon as possible, because its level determines the damage of your ultimate. Overall, a pretty decent spell, the mini-stun helps against channelers/if someone uses scroll of town portal to escape.
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Moon Glaive (G)
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Level 1 - Bounces once.
Level 2 - Bounces twice.
Level 3 - Bounces three times. Level 4 - Bounces four times. • Luna's Attack does not function if she tries to attack a unit with any of the following: Maelstrom , Mjollnir , Sange , Sange & Yasha and Stygian Desolator. • Moon Glaives take precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi). • Area of Effect: 500
Mana Cost: N/A
Cooldown: N/A
Comment: An excellent farming skill. With it, you'll be decimating creep waves in an instant later in the game. Useless early on, where your damage is pathetic. |
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Lunar Blessing (L)
Nearby ranged units gain the power of the moon, dealing bonus damage with their attacks.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%. Level 4 - Increases base ranged damage by 27%. • Aura bonuses consider only unit base damage + primary attribute increases (not raw damage items). • Area of Effect: 900
Mana Cost: N/A
Cooldown: N/A
Comment: A pretty nice boost for your damage, however, again, not to be taken early on, because you don't have the damage to boost. |
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Eclipse (E)
Calls to the moon`s magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna. Damage is based on the level of Lucent Beam.
Level 1 - Summons 4 Lucent Beams. Each target can only be hit 4 (5*) times.
Level 2 - Summons 7 (8*) Lucent Beams. Each target can only be hit 4 (5*) times.
Level 3 - Summons 10 (12*) Lucent Beams. Each target can only be hit 4 (5*) times. • Damage type: magical • Can be improved by Aghanim's Scepter (* shows the improved values). • Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if you did not learn Lucent Beam). • Beams are released between intervals of 0.6 seconds. • Beams will stop if Luna is killed. • Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not ministun. • Will not hit invisible units. • Area of Effect: 700
Mana Cost: 150/200/250
Cooldown: 160/150/140
Comment: Deadly. But. Careful when using it. The targets of this skill are random, meaning, you have to be alone or almost alone with the enemy for it to work in its full potential. Huge damage capacity, this skill is what makes Luna a hero that can't be taken on one-on-one until late in the game, and even then, only tanks and spell-resistant heroes are safe against her. Still, the Hood of Defiance that was introduced in this version makes it kind of hard to use... but never fear, I'll be elaborating on it later. |