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Rotund`jere - Necrolyte
Range: 600 | Move Speed: 290
Primary: INT
Str: 16 + 2.0 | Agi:
15 + 1.7 | Int: 22
+ 2.5
Damage: 44 – 48 | HP: 454
| Mana: 286
HP Regen: 0.73 | Mana Regen:
0.89
Attack Speed: 0.68 | Armor:
1 |
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Death Pulse (D)
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1 - Deals 75 damage and heals 50 HP.
Level 2 - Deals 125 damage and heals 75 HP.
Level 3 - Deals 200 damage and heals 100 HP. Level 4 - Deals 275 damage and heals 130 HP. • Damage type: magical • Death Pulse can't be evaded by moving or blinking. • Can heal magic immune units. • Area of Effect: 400/450/475/500
Mana Cost: 125/145/165/185
Cooldown: 8/7/6/5
Comment: The bread and butter skill you have in your arsenal. This skill is very helpful when pushing, harassing and (possibly) hero killing... Just note that its range is around 450 so you have to walk near the creeps in order to have the maximum effect.
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Heartstopper Aura ()
The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.
Level 1 - Deals 0.4% of the max HP of the target per second.
Level 2 - Deals 0.6% of the max HP of the target per second.
Level 3 - Deals 0.8% of the max HP of the target per second. Level 4 - Deals 1.0% of the max HP of the target per second. • Damage type: HP removal • Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage. • Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Comment: Very important to have since it will solve Necrolyte's pathetic mana regen... Also, I don't max this out immediately for item purposes but yes, it is a very important skill to have... |
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Sadist ()
Reveling in death and pain, the Necrolyte gains mana back for killing units.
Level 1 - Regains 12 mana.
Level 2 - Regains 24 mana.
Level 3 - Regains 36 mana. Level 4 - Regains 48 mana. • Sadist is also triggered by denies.
Mana Cost: N/A
Cooldown: N/A
Comment: A good skill in keeping your team alive especially when they are mostly melee heroes, however it can be delayed if you don't have any/a lot of melee heroes since stats can be really helpful. |
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Reaper`s Scythe (R)
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
Level 1 - Deals 0.4 damage per hit point missing and stuns, 0.6 damage per hit point missing with Aghanim's Scepter.
Level 2 - Deals 0.6 damage per hit point missing and stuns, 0.9 damage per hit point missing with Aghanim's Scepter.
Level 3 - Deals 0.9 damage per hit point missing and stuns, 1.2 damage per hit point missing with Aghanim's Scepter. • Damage type: magical • Disable works on magic immune units. • Casting range: 600
Mana Cost: 175(150)/340/500
Cooldown: 100(70)/85(70)/70
Comment: Your most powerful (it's an ultimate, DUH???) skill for hero killing. This is very bad for your opponents since you can kill tanks and weak Int heroes with ease. |