Medusa - The Ugly Tank
Created by rain9441 on 2007-06-06
Last modified: -
Viewed 217632 times
Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.
Level 1 - 45% damage
Level 2 - 55% damage
Level 3 - 65% damage
Level 4 - 75% damage
• Only the primary target will recieve attack effects like bash and orb effects.
• Secondary targets will be the three closest enemy units excluding the primary target.
Mana Cost: N/A
Comment: Deceiving at first. This is Medusa's damage skill, and a great one at that. Three arrows at 75% damage equates to a 125% increase in total DPS (damage per second). Slightly better than Viper/Clinkz/Razor's attack speed increase, but not as easy to use since it is distributed amungst 3 units.
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.
Level 1 - 80 base damage, 20 base mana. 3 jumps.
Level 2 - 120 base damage, 30 base mana. 4 jumps.
Level 3 - 160 base damage, 40 base mana. 5 jumps.
Level 4 - 200 base damage, 50 base mana. 6 jumps.
• Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value.
• Every time it damages, the damage amount is increased by 20% of its base value.
• The damage and mana steal amounts increase independently.
• The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833.
Mana Cost: 140/150/160/170
Cooldown: 11 seconds
Comment: Useless. At level 4 it requires 145 mana and deals 290 damage. That 145 mana could be used with mana shield to prevent 290 damage, so you are not winning either way.
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
• Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.
Mana Cost: 0
Cooldown: 10 seconds
Comment: Medusa's signature ability, this baby theoretically adds 2 mana pools into your health pool. Keep this skill on all the time except when you are getting extremely low on mana and want to save some for a purge.
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.
Level 1 - Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions.
Level 2 - Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions.
Level 3 - Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions.
• Affects any units that have line of sight with Medusa at any period during 0.6 seconds after cast.
Mana Cost: 100/50/0
Comment: Unfortunately probably one of the weakest ultimates in the game. Its not a stun, and the slow effect only lasts a whopping 5 seconds. The bonus damage vs summoned units is nice, but this ability only really gets its power when facing heroes such as Sven, Broodmother, Bloodseeker, Magnataur, or a hero with a rune. The primary use of this ability is the 5 second slow.
Skill Build:1. Stats
2. Mana Shield
3. Mana Shield
5. Mana Shield
7. Mana Shield
12. Split Shot
13. Split Shot
14. Split Shot
15. Split Shot
22. Chain Lightning
23. Chain Lightning
24. Chain Lightning
25. Chain Lightning
Ring of Regeneration (350)
2 HP Regeneration
Basic health regen: This should cover the damage you take after mana shield absorbs most of it.
Animal Courier (150)
Active: Summon Animal Courier
- Creates an Animal Courier to carry items
- 5 manacost
- Animal Courier has 45HP, 0 armor and magic immunity
**Gives 150 gold to each enemy player when killed
**Does not drop items it is holding when killed
**Respawns 3 minutes after being killed, items inaccessible during that time
Medusa is a farmer early game, you don't want to leave your lane but you do want to spend your money.
Sobi Mask (325)
50% Mana Regeneration
For Medusa, mana is health, so a Sobi/RoR combo gives you a really nice regen.
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
114 HP, 39 Mana. Survivability early game is essential.
Boots of Speed (450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
The Butterfly (6000)
30 Attack Speed
Eaglehorn + Talisman of Evasion + Quarterstaff
60 Damage, 60 IAS, and 30 evasion: Everything Medusa could ever want.
Eye of Skadi (5675)
Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
- Lasts 5 seconds
- Orb effect
- Buff placer
- Lasts 3 seconds
- Buff placer
2x Ultimate Orb + Point Booster + Orb of Venom
The signature Medusa item: EoS: Health, Mana, Damage, IAS, and a frost attack. Nothing is wasted here.
Boots of Travel (2500)
100 Movement Speed
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
BoT is priceless late game, and its a nice boost to ms.
Linken`s Sphere (5175)
6 HP Regeneration
150% Mana Regeneration
15 All Attributes
Passive: Spell Block
- Blocks most targeted spells once every 20 seconds
- Not triggered by Medallion of Courage of Urn of Shadows
Perseverance + Ultimate Orb + Linken`s Sphere Recipe Scroll
Again, with Medusa, nothing is wasted here.
Sacred Relic (3800)
Highest non-orb non-proccing damage item in the game, fill the rest of your inventory with these babies.
IMPORTANT: Medusa is not a hero to be chosen by players new to Dota. Medusa requires a lot of intermediate Dota skills to be used effectively. Without this experience, it is likely you won't be able to progress your hero properly to maximize her full potential.
- An Agility/Tank Hybrid. You benefit from agility twice fold (damage and IAS), and you benefit from both strength and intelligence (both improve overall health and survivability). No stat increase is wasted.
- Outstanding A+ mid/late game farmer with split shot.
- Pitiful starting stats and terrible stat growth.
- Very long pre-attack animation, making last-hitting difficult
- Item dependant
- Slow movement speed
- A no damage, no stun ultimate
- Chain Lightning does not synergize with Mana Shield, making one skill useless.
- Cannot use orb effects and must carefully consider proccing effects due to splitshot's limits.
- Difficult to successfully finish off enemies without help from allies.
Obviously from the list above the cons outweigh the pros, so this hero is already at a disadvantage. The key to success as Medusa is to take full advantage of her pros. Her development reminds me of that of a Butterfly, so I'll relate that into the stages of the life of a butterfly.
Levels 1-11 (Larva stage):
A chicken is a good idea for medusa, she has the ability to stay in a lane for a very long time due to her mana shield. Grab a RoR, and if -AR also a circlet OR a few branches. Stats are the most useful boosters for Medusa. Take stats at level 1 to improve your pitiful health a bit. The only exception is if you are facing Silencer who casts curse, you'll want 1 level of mana shield in this case to counter the curse. At level 1 you are probably the worst hero in DOTA. Avoid taking damage and focus on last hitting creeps for cash. Medusa has a very long pre-attack animation, and to make things worse, a low base attack damage, so last hitting is difficult. A solo lane is preferred, but chances are you'll be with an ally.
As soon as you hit level 3, activate your mana shield and keep it on at all times. Hopefully you had your chicken bring you a sobi mask as well, this will give you a lot of regen for your money since mana is used as health. Keep last hitting and denying. The early game is boring for Medusa, but it is important that you farm well. At levels 5 and 7 be sure to deactivate and reactivate mana shield, because if you don't you'll still be using the old skill.
At level 6, you pickup purge. Purge will be your harassing tool. When an enemy creep wave is about to dissipate, move close to the enemy, purge them, and start attacking them. Hopefully you get in 5-6 good hits (as well as your ally) and if they are really careless your creeps should get in a few hits as well. Its not much of harassment, but it is all you have. Enemies learn fast so don't be surprised if they back off a creep wave a bit earlier. If your mana pool is below half, save your mana and let it regen. You want to harass your opponent if possible, but don't expend all your life doing so. Purge is also an oh-shit maneuver to get away from a gank.
If you are facing heavy nukers or a lethal double stun combo, you may want to have invested in either a bracer or a null talisman. I prefer bracer because mana shield absorbs damage before armor is taken into consideration (meaning mana is drained quickly). Also, pick up some boots at this point. Boots are not that important early game for you because you have almost nil chance of chasing an enemy due to the nasty pre-attack animation.
Levels 8-11, grab stats as you level, do not invest more than 1 point into purge! A level 1 purge is as good as a level 3 purge, regardless of the description of the skill. Remember, Medusa benefits greatly from all 3 stats, unlike other heroes: Str = HP, Agi = Dmg/IAS, Int = HP.
Hopefully you have farmed well early game and have the following items at level 11 (as well as 0 deaths):
Total Cost: 4600
If you have anything less, you may be in trouble.