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Vol`Jin - The Witch Doctor
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi:
13 + 1.4 | Int: 24
+ 2.9
Damage: 51-61 | HP: 454
| Mana: 312
HP Regen: 0.73 | Mana Regen:
0.97
Attack Speed: 0.66 | Armor:
1 |
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Paralyzing Cask (C)
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1 - 2 bounces. 75 damage.
Level 2 - 4 bounces. 100 damage.
Level 3 - 6 bounces. 125 damage. Level 4 - 8 bounces. 150 damage. • Damage type: magical • Targets can be hit multiple times, as long as another unit is struck in between the bounces. • Area of Effect specifies the range it can bounce. • Casting range: 700 • Area of Effect: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14
Comment: This is the first skill that Vol'Jin is quite famous for, Its good in a way that you can farm quite fast with this beacause of its 5 sec disable on single creep allowing you and your creep to do the job. Also, if a hero is left with one creep on his side, the casks will bounce only on those two units, at lvl 4 its a 4 sec disable for a hero on a creep+hero cask attack.
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Voodoo Restoration (V)
Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec. Level 4 - Restores 40 hp/sec. • Heal is applied in 0.33 second intervals. • Can heal magic immune units. • Area of Effect: 340
Mana Cost: 25 initial + 5 per sec/50 initial + 5 per sec/75 initial + 10 per sec/100 initial + 10 per sec
Cooldown: 0
Comment: Why not getting this skill before stats? When in early game, Vol'Jin has low mana pool. Activating this skill also requires mana consumption + 10 mana/sec drain on you until you deactivate it. I require bringing some Flasks Of Sapphire water or Ring Of Regeneration rather than getting this skill in the early game. |
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Maledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse. Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse. • Damage type: magical • Damage is based on the difference between the HP values currently and when Maledict was cast. • Casting range: 400 • Area of Effect: 165
Mana Cost: 120
Cooldown: 35
Comment: This skill makes Vol'Jin deadly when executed perfectly.. And its an AoE skill. For some, this skill is hard to understand.. Its quite simple.. After you cast Maledict on a certain hero, the more he/she takes damage from attacks/spells the larger the bonus damage it will receive from Maledict. |
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Death Ward (D)
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage, 90 Chaos Damage with Aghanim's Scepter.
Level 2 - 90 Chaos Damage, 120 Chaos Damage with Aghanim's Scepter, bounces once.
Level 3 - 120 Chaos Damage, bounces once, 150 Chaos Damage with Aghanim's Scepter, hits 3 targets at once. • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Vol'Jin is interrupted. • The Death Ward can be controlled and made to attack a specific target. • The Death Ward have a 700 attack range and attacks every 0.3 seconds. • Casting range: 300/350/400
Mana Cost: 200
Cooldown: 90
Comment: Ooohh.. Its simply one of the best ulti's that i've ever seen in DotA.. The wards attack the nearest hero when you cast it, but take note.. Eventhough the ward is invulnerable.. Its a channelling spell meaning, Stun/Silence/Cyclone and other disables can stop the ward. Also take a look at its description ( CHAOS DAMAGE ) meaning, the armor is disregarded.. Its a constant 120 damage + bounces at lvl 3 ( w/ scepter 150 chaos damage, bounces twice ) means disaster to low hp heroes. |