Steve-O`s Favorite Doctor
Created by Steve-O on 2006-08-11
Last modified: 2007-02-18
Viewed 324889 times

Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1 - 2 bounces, 75 damage to units, 50 damage to heroes.
Level 2 - 4 bounces, 100 damage to units, 50 damage to heroes.
Level 3 - 6 bounces, 125 damage to units, 50 damage to heroes.
Level 4 - 8 bounces, 150 damage to units, 50 damage to heroes.
• Damage type: magical
• Targets can be hit multiple times, as long as another unit is struck in between the bounces.
• Casting range: 700
• Bouncing Range: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14
Comment: This is the first skill that Vol'Jin is quite famous for, Its good in a way that you can farm quite fast with this beacause of its 5 sec disable on single creep allowing you and your creep to do the job. Also, if a hero is left with one creep on his side, the casks will bounce only on those two units, at lvl 4 its a 4 sec disable for a hero on a creep+hero cask attack.

Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec.
Level 4 - Restores 40 hp/sec.
• Heal is applied in 0.33 second intervals.
• Can heal magic immune units.
• Area of Effect: 340
Mana Cost: 25/50/75/100 initial + 8/14/20/26 per sec
Cooldown: 0
Comment: Why not getting this skill before stats? When in early game, Vol'Jin has low mana pool. Activating this skill also requires mana consumption + 10 mana/sec drain on you until you deactivate it. I require bringing some Flasks Of Sapphire water or Ring Of Regeneration rather than getting this skill in the early game.

Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
• Damage type: magical
• Damage is based on the difference between the HP values currently and when Maledict was cast.
• Casting range: 400
• Area of Effect: 165
Mana Cost: 120
Cooldown: 35
Comment: This skill makes Vol'Jin deadly when executed perfectly.. And its an AoE skill. For some, this skill is hard to understand.. Its quite simple.. After you cast Maledict on a certain hero, the more he/she takes damage from attacks/spells the larger the bonus damage it will receive from Maledict.

Summons a deadly ward to attack enemy heroes. Lasts for 8 seconds and is a channeling spell.
Level 1 - 60 (90*) Chaos Damage
Level 2 - 90 Chaos Damage (120 Chaos Damage, bounces once*)
Level 3 - 120 Chaos Damage, bounces once (150 Chaos Damage, hits 3 targets at once*)
• The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Vol'Jin is interrupted.
• The Death Ward can be controlled and made to attack a specific target.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• The Death Ward has a 700 attack range and attacks every 0.3 seconds.
• Casting range: 300/350/400
Mana Cost: 200
Cooldown: 90 seconds
Comment: Ooohh.. Its simply one of the best ulti's that i've ever seen in DotA.. The wards attack the nearest hero when you cast it, but take note.. Eventhough the ward is invulnerable.. Its a channelling spell meaning, Stun/Silence/Cyclone and other disables can stop the ward. Also take a look at its description ( CHAOS DAMAGE ) meaning, the armor is disregarded.. Its a constant 120 damage + bounces at lvl 3 ( w/ scepter 150 chaos damage, bounces twice ) means disaster to low hp heroes.

Skill Build:
1. Paralyzing Casks2. Maledict
3. Paralyzing Casks
4. Maledict
5. Paralyzing Casks
6. Death Ward
7. Paralyzing Casks
8. Maledict
9. Maledict
10. Stats
11. Death Ward
12. Stats
13. Stats
14. Stats
15. Stats
16. Death Ward
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Voodoo Restoration
23. Voodoo Restoration
24. Voodoo Restoration
25. Voodoo Restoration

Item Build:
1.
Ring of Basilius (500)
6 Damage
1 armor
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
2 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes. Can be disassembled.
Ring of Protection + Sobi Mask
At the start of the game, this item bes suits you because of its 65% Brilliance Aura so you could somewhat spam several Paralyzing Casks to start the farming procedures.
2. Flask of Sapphire Water
If you dont have enough money to purchase a Ring Of Regeneration, just bring several of these, they can come very handy.
3.

Lesser Clarity Potion (50)
Active: Regenerate Mana
Restores 100 mana over 30 seconds. Effect ends if affected unit takes damage. You can target an ally or yourself to receive the effect.
Double clicking on Clarity Potion causes it to be used on your hero.
Note: Stacks with itself in inventory. 1 charge.
Also bring some of these so if you will try to harass a hero ( on the right time ) with your skills, you can have some extra fire power.
4.

Boots of Speed (500)
55 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Try not to rush Boots Of Travel or Power Threads, we can make those in the mid game scene. Just purchase these handy boots first.
5.

Claymore (1400)
21 Damage
This sword will boost your damage by 21 and is quite additional damage for killing or denying a creep. This will also be used for our core item.
6.

Blade of Alacrity (1000)
10 Agility
Another ingredient to our core item, it adds up 10 to your agility that becomes +1.4 def, quite cool.
7.

Lothar`s Edge (3400)
38 Damage
10 Attack Speed
Active: Wind Walk
Makes you invisible until the duration ends, or until you attack or use an ability. Adds 20% movement speed. Can move through units. 0.3 second fade time. Attacking to break the invisibility will cause you to deal 150 bonus physical damage on your attack. Lasts 9 seconds. 75 manacost. 18 seconds cooldown.
Claymore + Quarterstaff + Lothar's Edge Recipe Scroll
This will be the first core item we will need, the Claymore + Blade Of Alacrity youve purchased earlier will now becom Lothar`s Edge when you purchase the scroll at the lvl 3 recipe shop.
8.

Soul Booster (3300)
450 HP
400 Mana
4 HP Regeneration
100% Mana Regeneration
Energy Booster + Point Booster + Vitality Booster
Our next aim is this red stone thingy.. At this point almost all your opponent hero grew up and their hp&mana should have a boost, Not a clean fight if you wont boost yours too right?
9.

Mystic Staff (2700)
25 Intelligence
To create Aghanims Scepter, you will need purchase this staff at the secret shop, after you've bought this, the Soul Booster + Mystic Staff will become the scepter. We need this item simply for ultimate skill boost and stats.
10.

Boots of Travel (2500)
100 Movement Speed
Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
We've completed our two core items, we should next boost our movement speed so we can avoid ganks ( if ever they tried to )

Early Game:
Lvl 1 ~ 6
ITEMS :
Ring Of Basilus, Lesser Clarity Potion, Flask Of Sapphire Water
Ring Of Basilus will give a +65% Brilliance Aura which is quite useful at your case because of your low starting mana. The flask and clarities are only backups if you received some nukes or you've used a skill to harass a hero.
STRATEGY :
Try to go into a lane with a melee hero, or a hero with no strong nukes like Zeus, Lina, Lich etc.. as much as possible, creep denial should always be your first priority, the creep killing is 2nd to your list.. If you decide to harass a hero at lvl 3 Paralyzing Cask and a lvl 1 Death Ward on your hand you can do so, Jst clean up the melee creeps then try to keep the ranged creep alive so the casks should bounce only on the two units.. ( hero & creep ) most melee hero stay on the back of the ranged creep so they can get exp, thats the right opportunity for you to do your job.. at lvl 3 Paralyzing Cask it can bounce 6 times meaning, 3 sec disable for your enemy hero and sufficient time to cast a Death Ward. Remember dont cast the Death Ward in front of the target, cast the ward at his back meaning, you should cast it in a place he would surely go to flee.. Like this screenshot :




The blurred sentence on the top is ( Take a look at how far the shots coming from Death Ward can go )
Lvl 7 ~ 11
Items :
At this time you should now have Claymore & Blade Of Alacrity
Strategy :
Its now time to dominate every creep wave that you encounter, Dnt be greedy to hero hunt already.. We havent created the core items for our sexy doctor. You must also have maxed out your Paralyzing Casks, because when its maxed out, thats the only time you will enjoy its full potential.. Its time to farm for the core items, this is how you throw the Casks for every creep wave.

Be sure to upgrade your Death Ward to Lvl 2 after you reach lvl 11. Here's another screenshot for you to review.



