EniXBlaze's guide to Raijin - "The Rampage Of Thunder God"
Created by EniXBlaze on 2007-08-28
Last modified: 2008-03-28
Viewed 346202 times

Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.
Level 1 - 140 Damage.
Level 2 - 180 Damage.
Level 3 - 220 Damage.
Level 4 - 260 Damage.
• Damage type: magical
• Static Remnants take 1 second to materialize after this spell is cast.
• Remnants have flying vision and can see over cliffs and trees.
• The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.
• Area of Effect: 235
Mana Cost: 70/80/90/100
Cooldown: 4
Comment: One of the cheapest skills in DotA. At Lvl4 it increases 80% AtkSpd = approximately 4000 Gold ! This skill makes him a terrific DPSer with god-like attack speed.

Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Level 1 - Pulls 100 units over 1 second.
Level 2 - Pulls 150 units over 1.5 seconds.
Level 3 - Pulls 200 units over 2 seconds.
Level 4 - Pulls 250 units over 2.5 seconds.
• This ability slows the Storm Spirit by 50% for 3 seconds.
• This skill is blocked by Linken's Sphere and can't target magic immune units.
• Casting range: 300
Mana Cost: 100/110/120/130
Cooldown: 20
Comment: Free-600 magical damage = 75 Mana ?! This 'll help to tear apart almost all base Int heroes ! Use this to block some nasty finishing spells like Lion's Finger of Death, Lina's Laguna Blade, Zeus's Thundergod`s Wrath ...

Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Level 1 - 30 damage.
Level 2 - 45 damage.
Level 3 - 60 damage.
Level 4 - 75 damage.
• Damage type: magical
• Overload slows all affected units' movement speed by 80% and attack speed by 50% for 0.6 seconds.
• Using items does not trigger Overload.
• Area of Effect: 300
Mana Cost: N/A
Cooldown: N/A
Comment: Overload makes a great synergy with Electric Rave ! Be one of the heroes whose Attack Speed is highest, Raijin may cause to enemy AOE slow/purge effect every second.Remember this: Overload is non-orb effect and it 's not bad as many people thought. Stacked perfectly with E.Rave, Overload is superb HARASS tool!

Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Level 1 - Moves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed.
Level 2 - Moves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed.
Level 3 - Moves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed.
• Damage type: magical
• If the Storm Spirit runs out of mana while traveling he will stop immediately.
• Initial mana cost: 15 + 7% of total mana pool.
• Mana cost per 100 units traveled: 10 + 1% of total mana pool.
• Instant cast abilities can be used while traveling.
• While using this ability, the Storm Spirit is invulnerable.
• This ability destroys trees.
• Area of Effect: 150/225/300
Mana Cost: N/A
Cooldown: N/A
Comment: [DS need some to updated frequently T_T because at lvl 3 Lightning Grapple has 1400 Cast Range]. This is one of the best ultimate skills in DotA if used properly ! Lightning Grapple is kind of mass AoE BLink/Swap/Hook which can make a lot of combo-kill which requires a lot of training ! Lightning Grapple Guide is separated section which is not for novice players due to its hardship of use ! No kidding T_T !

Skill Build:
1. Electric Rave2. Overload
3. Barrier
4. Overload
5. Barrier
6. Electric Rave
7. Electric Rave
8. Lightning Grapple
9. Barrier
10. Overload
11. Lightning Grapple
12. Electric Rave
13. Barrier
14. Overload
15. Stats
16. Lightning Grapple
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Boots of Travel (2500)
100 Movement Speed
Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
The teleport is the best of best.
2.

Null Talisman (505)
6 Intelligence
3 Strength
3 Agility
3 Damage
Mantle of Intelligence + Circlet of Nobility + Null Talisman Recipe Scroll
Nothing is more helpful than a couple of this - very cheap and nice source of Dps and Mana.
3.

Mjollnir (5400)
80 Attack Speed
24 Damage
Passive: Chain Lightning
- 25% chance to release a Chain Lightning on attack.
- Hits 8 units. 160 damage each. 500 bounce range.
- Orb effect.
Active: Static Charge
- Places a charged shield on a target unit, when that unit is damaged, there is a 20% chance that lightning will strike the source of the damage and 2 nearby enemies
- Lightning deals 200 magical damage, the damage source and secondary targets cannot be more than 900 range away, the 3 targets hit must be in a cone with 125 starting AoE, 475 distance and 300 final AoE
- Cannot trigger more than once per second
- Will have no effect if cast on a unit that already has a Static Charge active on it
- Double clicking on the item will cast Static Charge on yourself
- Lasts 20 seconds
- 50 manacost
- 35 seconds cooldown
- 600 cast range
Note: Can be disassembled.
Maelstrom + Hyperstone + Mjollnir Recipe Scroll
Raijin's Signature Item - It's cool to see the lighting bursting like mad from your hand.
4. Guinsoo`s Scythe of Vyse
This stick has everything that you desire : attack boost, attack speed (exchange from mana) and Polymorph ability !
5.

Eye of Skadi (5850)
25 All Attributes
200 HP
150 Mana
Passive: Cold Attack
Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%. Lasts 3 seconds if wielder is melee (2 seconds if ranged). Orb effect (if melee). Buff placer.
2x Ultimate Orb + Point Booster + Orb of Venom
Cold effect DOES STACK with Maelstrom/Mjonnir ! No one can outrun you !
6.

Shiva`s Guard (4700)
30 Intelligence
15 Armor
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Arctic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled.
Plate Mail + Mystic Staff + Shiva's Guard
Bonus Armor, Slow Aura and Arctic Blast just rock !
7.

Orchid Malevolence (4125)
25 Intelligence
30 Attack Speed
30 Damage
150% Mana Regeneration
Active: Soul Burn
- Silences a target unit and amplifies the damage it takes by 25%
- Amplified damage is dealt at the end of the duration as magic damage
- Lasts 5 seconds
- 100 manacost
- 18 seconds cooldown
- 900 cast range
2x Oblivion Staff + Orchid Malevolence Recipe Scroll (775)
Believe me... You can kill anyone in 4.5 seconds Soulburn.

Early Game:
Some words before I start my guide... My guide is a bit different from the other ones for its game-time section and level cap because of his dependence on item. My guide is gonna be LONG ! Make sure you have at least 20 minutes to read and... ONLY RATE my guide if you really read it all and understand everything in my guide ! Anyone rate my guide under three stars please let me know what the problem is ! Clear man ? Let's get into my first guide !
Level 1 -> 10
Why you should play this hero:
* If you are beginner, simply pick Raijin since he is really easy-2-use but strong !
* If you have ever wished to play one of Mangix Primal Spirit then play Raijin - Storm Spirit !
* If you have ever dreamed about a hero with unmatchable attack speed ... he owns it !
Pros-A splendid farmer
High Int + Str Gain !
Terribly Strong at Late game !
Quite Good Team Combo Skills Maker !
Cons-Lousy Agi gain
Item-dependent
Require Precise Timing Ability for Ultimate Skill
* STARTER SET for a 5 vs 5 match :





My Item Build is progressive not consumable (i.e RoR, Tango or Ironwood Branch..) ! Why ? Since Raijin is very item reliant, he need fundamental item - Null Talisman which gives you decent mana and damage at start. Tango heals HP and does not get dispel on attack.
* LANE CHOICE AND SITUATIONS :
Mid-lane is the best beginning for Raijin. When the hero who solo in mid-lane 'll be main power for whole team in early-2-mid game, Raijin have an ability to farm/harass/deny so astonishingly. You may end your perfect early game while your opponent has to come the fountain at least twice ! If you can't pick mid-lane because of your hot-headed teammates, simply pick any spare lane. Your way on becoming the Ownag3 won't be stop by whatever !
- 1 on 1: Best assumption ever
1.Melee: You can end up his pathetic early game by decrease his EXP to almost zero and force him come back to the fountain if he want to farm or harass you !
2.Ranger : Just a little threat. Be wary of orb-effect skill heroes like Drown,Bone or Aiustha. Deny and farm effectively. Only strike back if you get hit. Stay away from battlefield when use Flask or Clarity.
3.Nuker : Except Ogre Magi and Earth Shaker, they are mostly ranged. What differentiates Nuker(s) & Ranger(s) ? They are capable of dealing massive damage just in a flash by using many terrifying spells ! Make sure that you learn 1 or 2 level for Barrier skill. You take great advantage because Barrier only need 75 mana while other heavily-nuke skills need at least more than 100 mana plus Barrier has very short cooldown - 20 seconds.
- 2 on 2: Hidden Risks
2 Melee(s): SWEEEET ! Max out Overload as soon as possible then you cannot stop laughing because your enemy can do nothing but try to stay away from your sight ! If they are stubborn you may force them to come back the fountain for 2 or 3 times !
2 Rangers/Nukers: Don't try to provoke the creep by attacking their heroes. Last hit and deny when required. Tower hugging is usual if you face dangerous rangers like Enchantress or OD.
1 Melee 1 Ranger: Hit a melee hero if he wanna last hit or deny. Stay back immediately when you grab creep's attention. It's best to have your ally to be a ranger one to keep the advantage. If your ally is a melee hero, cover him when he gets hit.
NOTE:





Aiustha The Enchantress 's Impetus and Harbringer 's Arcane Orb can strike through any type of damage reduction and spell reduction skills/items included Barrier ! Watch out !
One small tip for you: DO NOT DIE AT EARLY GAME AT ANY COST !
* TACTIC AND STRATEGY: (read carefully !)
Farm like mad and deny like freak. Remember this : Overload bonus damage WORKS on allied creeps but do not included mini AOE purge-effect ! Someone said that Raijin is a paradox with main Int attribute and godllike attack speed. It 's not true! Mana is his main source of his attack speed so he MUST be Int base hero to maintain his Electric Rave ! Don't hesitate to turn on Electric Rave when you want to "eat" whole the tower or harass/farm creeps even to deny your creeps.
* FARMING:
As I said, Raijin is quite adept at farming but is only from mid-game after owning Maelstrom. Raijin is gifted with cheap skill 1 and skill 3 so farming/denying is not "too" hard for him !
* PUSHING:
Don't attempt to push at early-game with Raijin, your only task at this stage is farm,farm and farm. Early-pushing is very stupid due to some reasons:
- As long as the enemy's 1st tower is existed, your farming ability is existed too!
- Pushing too deep into their base cause you lots of ganking risks which lead to the death...
* HERO KILLING:
Do not join any battle in this time ! Raijin is quite weak early-2-mid game. If you feed more than 2 lives... you are extreme unlikely to be strong in the mid-game as late-game. Your teammates may call you a coward T_T. You don't need to show your killing potential unless the situation forces you into it (i.e rescue friends, get ambushed,etc). Do not ever initiate the battle, stay calm and counter if they force you to do it.
*TIP$, TIP$ AND TIP$:
How to harass efficiently ? With your Overload and right timing you can annoy your lane's rivals alot ! Take a look at this picture :

"Each successful attack builds up a static charge, eventually releasing in the form for an electrical burst. The burst deals damage and does a minor Purge-like effect to the attacked foe and nearby area.". Yeah ! Got it ? To own with Raijin, you must be really good DotA player. You do not only have to last hit/deny successfully but to build up your Overload by hitting the creeps constanly. When you can see the his hands got charged, simply attack their main heroes. Just only one hit - buffed one ! By repeating doing this you can harass them quite well without any counter because Overload can greatly slow them down in really short time - just fit for you to come back position. Take this as your greatest advantage since you have godly attack speed and the AOE of Overload is 350 if I recall correctly. You should know that 75 Damage Bonus is PURE.
Use my above skill build if you are lane-ing against nukers. If you aren't, maximizing Overload first is viable since it hurts so much by the early game
* ENDING EARLY-MID GAME:
Play wisely and the best situation should be 1-0 (you 're Sentinal). You should 've farm a lot and deny a lot too! Don't misunderstand why you are so rich ! It's the end of Raijin's early-game when you reach level 11 ! If you haven't made really good progress then:
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Medium Goal:
* Get MaelStrom ASAP.
* Do not die at any cost.





