 |
Strygwyr - The Bloodseeker
Range: 100 | Move Speed: 305
Primary: AGI
Str: 23 + 2 | Agi:
24 + 2.6 | Int: 18
+ 1.7
Damage: 53 - 59 | HP: 587
| Mana: 234
HP Regen: 0.94 | Mana Regen:
0.73
Attack Speed: 0.73 | Armor:
3 |
|
Bloodrage (D)
Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.
Level 1 - Increases damage by 20%, takes 20 HP per second, lasts 6 seconds.
Level 2 - Increases damage by 40%, takes 15 HP per second, lasts 9 seconds.
Level 3 - Increases damage by 60%, takes 10 HP per second, lasts 12 seconds. Level 4 - Increases damage by 80%, takes 5 HP per second, lasts 15 seconds. • Damage type: magical • Bloodrage can be casted on an allied, enemy or neutral unit. • Casting range: 600
Mana Cost: 80
Cooldown: 10
Comment: I normally get this late game. I may get stats before Bloodrage if/when required. My skill build after level 11 varies, other than the definite Rupture at level 16. In my playstyle Stats > Bloodrage. Reason being, at early-mid game, you don't need Bloodrage to kill. However, having the extra stats, especially str, definitely helps you survive deep pushes into enemy territory to gank that fleeing hero.
|
|
Blood Bath ()
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Level 1 - Regenerates 10% of the Hero's max hp. 10% for creeps.
Level 2 - Regenerates 20% of the Hero's max hp. 15% for creeps.
Level 3 - Regenerates 30% of the Hero's max hp. 20% for creeps. Level 4 - Regenerates 40% of the Hero's max hp. 25% for creeps. • Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath. • Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
Mana Cost: N/A
Cooldown: N/A
Comment: Very useful, but only at mid game onwards. Early game you don't get enough creep kills for this to matter too much. This provides the normally much needed HP boost to make your getaway after ganking enemy heroes deep within their own territory. |
|
Strygwyr`s Thirst ()
Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Level 1 - Increases movement speed by 11%. Grants vision of the target, lasts until no nearby valid target exist.
Level 2 - Increases movement speed by 22%. Grants vision of the target, lasts until no nearby valid target exist.
Level 3 - Increases movement speed by 33%. Grants vision of the target, lasts until no nearby valid target exist. Level 4 - Increases movement speed by 44%. Grants vision of the target, lasts until no nearby valid target exist. • Strygwyr's Thirst is not triggered by Illusions. • Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units. • Area of Effect: 1500/3000/4500/6000
Mana Cost: N/A
Cooldown: N/A
Comment: Your essential hero killing skill. Max this ASAP. Even with just level 2-3, you can already go after heroes who make the mistake of straying below half hps while anywhere near you. |
|
Rupture (R)
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Level 1 - 150 initial damage. Deals 20% of the distance moved as damage, lasts 5 seconds.
Level 2 - 250 initial damage. Deals 40% of the distance moved as damage, lasts 7 seconds.
Level 3 - 350 initial damage. Deals 60% of the distance moved as damage, lasts 9 seconds. • Damage type: pure • Deals a maximum of 200 damage per 0.25 seconds. If a unit exceeds the 200 damage cap in less than the stated time, it will not receive damage. • Casting range: 1000
Mana Cost: 150/200/250
Cooldown: 70
Comment: Your headstart spell. Best used as an ambush starter. This spell + Thirst makes the Bloodseeker an extremely potent early-mid game hero killer. Unfortunately, once it gets to end game, the Bloodseeker's advantage wanes. So use your early-mid game advantage to build up your essential items to stay competitive for the end game. |