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Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi:
10 + 1.2 | Int: 28
+ 2.8
Damage: 42 - 54 | HP: 606
| Mana: 364
HP Regen: 0.97 | Mana Regen:
1.13
Attack Speed: 0.65 | Armor:
0 |
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Dual Breath (D)
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second. Level 4 - 140 damage per breath, 20 fire damage per second. • Damage type: magical • The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS. • Dual Breath has a 200 starting AoE and 250 final AoE. • Has a 0.4 second interval between each breath. Casting range: 500
Mana Cost: 135/140/155/170
Cooldown: 10
Comment: Two heads breathing fire and ice, what more could you ask for? This skill is one of our best early game nukes for our opponent. At lvl 4 this will be the summary. 140dmg(2)+20(4)=360 mx dmg. Pretty kewl?? :lol:
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Ice Path (T)
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
Level 1 - Freezes enemy units, lasts 0.8 seconds.
Level 2 - Freezes enemy units, lasts 1.2 seconds.
Level 3 - Freezes enemy units, lasts 1.6 seconds. Level 4 - Freezes enemy units, lasts 2 seconds. • It takes 0.5 seconds for the path to reach its full extent. • Frozen units by Ice Path are completly disabled, same properties as Stun. • Casting range: 1100 • Area of Effect: 175
Mana Cost: 75
Cooldown: 16
Comment: This skill requires accuracy and prescision. The path only freezes the enemies around it after 1 sec. It has a delay. I'll be teaching how to accurately execute a perfect Ice Path later on. |
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Liquid Fire (A)
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks.
Level 1 - 10 damage per second and 20% attack speed reduction, lasts 5 seconds.
Level 2 - 15 damage per second and 30% attack speed reduction, lasts 5 seconds.
Level 3 - 20 damage per second and 40% attack speed reduction, lasts 5 seconds. Level 4 - 25 damage per second and 50% attack speed reduction, lasts 5 seconds. • Damage type: magical • This ability works on units and buildings. • If used on an enemy tower, it will slow the tower's attacks.
Mana Cost: N/A
Cooldown: 20/15/10/5
Comment: Auto Fire makes farming life easy. At lvl 4 a 40% chance of spitting a fireball that deals 40dps ( damage per second ) and lasts for 5 seconds means 40(5) = 200mdmg ( max damage ). Creeping should be very easy for you. But you will be needing this later on the game. |
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Macropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AoE radius. Distance increased per level.
Level 1 - 75 damage per second, 4 flame strikes, 600 range, 125 damage per second with Aghanim's Scepter.
Level 2 - 125 damage per second, 5 flame strikes, 750 range, 175 damage per second with Aghanim's Scepter.
Level 3 - 175 damage per second, 6 flame strikes, 900 range, 225 damage per second with Aghanim's Scepter. • Damage type: magical • Macropyre destroys all trees in the path of fire. • Macropyre has a 0.2 (0.05 second with Aghanim's Scepter) second interval between each Flame Strike. • Casting range: 500/700/850/850
Mana Cost: 220 / 330 / 440
Cooldown: 60
Comment: Oooh.. Nothing burns the ground so so hot like Jakiro's Macropyre does. This skill isnt that easy to use. The damage of Macropyre only affects a unit on a line in a 200 aoe radius in front of Jakiro. I'll give the screenies on how to execute the Macropyre right. |