Created by nidoking on 2006-08-26
Last modified: -
Viewed 124958 times
A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum.
Level 1 - Deals 15 damage per attack, lasts for 8 seconds.
Level 2 - Deals 20 damage per attack, lasts for 12 seconds.
Level 3 - Deals 25 damage per attack, lasts for 16 seconds.
Level 4 - Deals 30 damage per attack, lasts for 20 seconds.
• When a beetle latches on a a target, it will remain there until it is killed or the duration expires.
• Beetles are magic immune, but can be killed in 4 attacks.
• Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires.
• Beetles provide 250/250 sight, but will drop off their target if it becomes invisible.
• Casting range: 900
Mana Cost: 100
Cooldown: 36/33/30/27 seconds
Comment: A useful skill for you and your teammates. it is better than observer wards.
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds.
Level 1 - Nerubian weaver becomes invisible. 90 damage to units passed through.
Level 2 - Nerubian weaver becomes invisible. 100 damage to units passed through.
Level 3 - Nerubian weaver becomes invisible. 110 damage to units passed through.
Level 4 - Nerubian weaver becomes invisible. 120 damage to units passed through.
• Damage type: magical
• Can only damage a unit once per cast.
• 0.25 second fade time
• Area of Effect: 175
Mana Cost: 60
Comment: Great skill for farming, trying to stay alive, or anyhow you wish to use this skill.
Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
Level 1 - Nerubian Weaver sends out two attacks.
Level 2 - Nerubian Weaver sends out two attacks.
Level 3 - Nerubian Weaver sends out two attacks.
Level 4 - Nerubian Weaver sends out two attacks.
• Geminate Attack is an Orb Effect.
• The extra attack will never trigger attack effects (orb effects, bash and critical strike).
• Nerubian Weaver needs an attack order for this ability to activate.
• The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect.
• Can affect towers.
Mana Cost: N/A
Cooldown: 6/5/4/2.5 seconds
Comment: Need a faster attack? This should help you.
Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.
Level 1 - Warps Nerubian Weaver 5 seconds in the past.
Level 2 - Warps Nerubian Weaver 5 seconds in the past.
Level 3 - Warps Nerubian Weaver 5 seconds in the past.
• Removes negative buffs from Nerubian.
Mana Cost: 150/75/0
Comment: A very useful skill when hero hunting..
Skill Build:1. Geminate Attack
3. Geminate Attack
5. Geminate Attack
6. Time Lapse
7. Geminate Attack
11. Time Lapse
16. Time Lapse
Animal Courier (150)
Active: Summon Animal Courier
- Creates an Animal Courier to carry items
- 5 manacost
- Animal Courier has 45HP, 0 armor and magic immunity
**Gives 150 gold to each enemy player when killed
**Does not drop items it is holding when killed
**Respawns 3 minutes after being killed, items inaccessible during that time
Wraith Band (485)
Slippers of Agility + Circlet of Nobility + Wraith Band Recipe Scroll
Power Treads (1400)
60 Movement Speed
30 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
Monkey King Bar (5400)
15 Attack Speed
Passive: True Strike
Prevents your attacks from missing (except due to exceeding Movement Buffer Range on melee units). Interferes with some attack modifiers on ranged units.
35% chance to bash on attacks. 100 bonus damage. Stuns for 0.01 seconds.
Note: Clicking the item will toggle True Strike on and off.
Demon Edge + 2x Javelins
The Butterfly (6000)
30 Attack Speed
Eaglehorn + Talisman of Evasion + Quarterstaff
Passive: Burn Damage
Deals 45 damage per second. 650 AoE.
Note: Clicking Radiance will toggle Burn Damage on and off.
Sacred Relic + Radiance Recipe Scroll
ITEMS: Power Treads, 4 Wraith Band, Ring of Regeneration, Animal Courier
STRAT: We all know that Weaver has a low hp so my main strategy for the Weaver is try to max out his attack speed and attack damage. That's why at the start of the game i usually go for the most Wraith Bands i can form. For my strategy, 4 WB's will suit me well for farming and hero killing. It may sound time consuming, insane or not advisable but it works for me.
Weaver is an easy prey because of his low HP. if in doubt, you can always add some HP uppers.
Denying is my game and it is the only way to win in a lose-lose situation. Try to deny as many ally creep as you can and try to get the last hit from an enemy creep. Also, try doing cheap shots specially when you are facing melee heroes. If facing ranged heroes, try using shukuchi as cheap shots. Farming through neutral creeps will help you in later games.
When trying to go for hero killing, make sure you have a full HP or at least a decent one that you think you can beat your opponent. Usually Weaver is a kill-stealler or should i say, more of a team player. He cannot face heroes all by himself. He usually needs his allies.
TIPS/TRICKS: attack-sukuchi-attack-sukuchi-attack... when in doubt or HP turns orange, use timelapse... then attack again... or sukuchi for making the get-away.
By this time you should be farming for a Monkey King Bar.