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Lanaya - Templar Assassin
Range: 140 | Move Speed: 305
Primary: AGI
Str: 18 + 2.1 | Agi:
23 + 2.7 | Int: 20
+ 2.0
Damage: 45 - 55 | HP: 492
| Mana: 260
HP Regen: 0.79 | Mana Regen:
0.81
Attack Speed: 0.72 | Armor:
4 |
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Refraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances.
Level 1 - 20 bonus damage, 2 Instances, lasts 17 seconds.
Level 2 - 40 bonus damage, 3 Instances, lasts 17 seconds.
Level 3 - 60 bonus damage, 4 Instances, lasts 17 seconds. Level 4 - 80 bonus damage, 5 Instances, lasts 17 seconds. • Direct HP Removal does not trigger refraction. • The instance blocking and damage bonus are independent of each other. • The status buff might take a while to dissapear after the charges are gone. • Only instances of more than 5 damage (after all reductions) will remove a charge.
Mana Cost: 75
Cooldown: 17
Comment: You'll use this skill a lot. It has three primary uses.
The first is for last hitting creeps(so much easier.)
The second is escaping.(3-6 hit protection.)
The last is for hero killing. (Bonus damage really helps.)
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Meld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor.
Level 2 - 100 damage, -4 armor.
Level 3 - 150 damage, -6 armor. Level 4 - 200 damage, -8 armor. • Damage type: physical • Meld is broken by any action other than staying in position. • The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit. • The armor debuffs don't stack with each other. • The invisibility comes from windwalk with a fadetime of 0.001 seconds. • Duration Meld: Infinite
Mana Cost: 50
Cooldown: 7
Comment: Noob laelion! You did not get this early game!
Think. What good is Meld without Psi Blades?
You do need last hit assistance, which is why Refraction is placed before Meld.
I place this mid-game, after Refraction and Psi Blades are maxed.
(Don't get me wrong. Meld is Lanaya's BEST skill. |
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Psi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 - 40 Bonus Range, 320 Spill Range.
Level 2 - 100 Bonus Range, 320 Spill Range.
Level 3 - 160 Bonus Range, 320 Spill Range. Level 4 - 220 Bonus Range, 320 Spill Range. • Damage type: pure • Spill damage hits invisible units. • Attack effects (like orb effects and bash) will only will be applied to the main target. • Area of Effect: 100 (width)/320 (length)
Mana Cost: N/A
Cooldown: N/A
Comment: ((Note: The tip is wrong. It doesn't give damage, but range.)) This is what makes Lanaya a good farmer, as well as a good creeper. It has decent synergy with Radiance. I maxed this after Refraction so Meld has more effect. Just so meld has more effect in mid-game. |
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Psionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 - 50% slow on activation, Max 5 Traps.
Level 2 - 50% slow on activation, Max 8 Traps.
Level 3 - 50% slow on activation, Max 11 Traps. • Traps last indefinitely. • They have invisibility (3 seconds fade time), magic immunity and 100 HP at all levels. • They do not prevent Neutrals spawning. • Traps have 400/400 vision range. • When a Trap is placed, it is added to your selection • Casting range: 2000 • Area of Effect: 400
Trap (T)

Key Combo: T
Description: Releases the energy stored from the nearest trap.
Cooldown: 0.5 seconds
Mana Cost: N/A
Mana Cost: 15
Cooldown: 11/9/7
Comment: Well, I guess people want me to use this more often, which I'll try to do.
Psionic Trap has some nice uses.
You can use it on the chase, on the run, or as map wards.
The map ward effect isn't as effective(Not much sight out of it.) or cool as the other two uses, but cluster-warding gets rid of that problem. |