Refract and Break.
Created by laelion on 2007-08-10
Last modified: 2007-08-22
Viewed 182711 times

Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts for 17 seconds.
Level 1 - 20 bonus damage, 2 Instances.
Level 2 - 40 bonus damage, 3 Instances.
Level 3 - 60 bonus damage, 4 Instances.
Level 4 - 80 bonus damage, 5 Instances.
• Direct HP Removal does not trigger refraction.
• The instance blocking and damage bonus are independent of each other.
• The status buff might take a while to dissapear after the charges are gone.
• Only instances of more than 5 damage (after all reductions) will remove a charge.
Mana Cost: 75
Cooldown: 17
Comment: You'll use this skill a lot. It has three primary uses. The first is for last hitting creeps(so much easier.) The second is escaping.(3-6 hit protection.) The last is for hero killing. (Bonus damage really helps.)

The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor.
Level 2 - 100 damage, -4 armor.
Level 3 - 150 damage, -6 armor.
Level 4 - 200 damage, -8 armor.
• Damage type: physical
• Meld is broken by any action other than staying in position.
• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
• The armor debuffs don't stack with each other.
• The invisibility comes from windwalk with a fadetime of 0.001 seconds.
• Duration Meld: Infinite
Mana Cost: 50
Cooldown: 7
Comment: Noob laelion! You did not get this early game! Think. What good is Meld without Psi Blades? You do need last hit assistance, which is why Refraction is placed before Meld. I place this mid-game, after Refraction and Psi Blades are maxed. (Don't get me wrong. Meld is Lanaya's BEST skill.

Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 - 40 Bonus Range, 320 Spill Range.
Level 2 - 100 Bonus Range, 340 Spill Range.
Level 3 - 160 Bonus Range, 360 Spill Range.
Level 4 - 220 Bonus Range, 380 Spill Range.
• Damage type: pure
• Spill damage hits invisible units.
• Attack effects (like orb effects and bash) will only will be applied to the main target.
• Area of Effect: 80 width and 295/315/335/355 length
Mana Cost: N/A
Cooldown: N/A
Comment: ((Note: The tip is wrong. It doesn't give damage, but range.)) This is what makes Lanaya a good farmer, as well as a good creeper. It has decent synergy with Radiance. I maxed this after Refraction so Meld has more effect. Just so meld has more effect in mid-game.

Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 - 50% slow on activation, Max 5 Traps.
Level 2 - 50% slow on activation, Max 8 Traps.
Level 3 - 50% slow on activation, Max 11 Traps.
• Traps last indefinitely.
• They have invisibility (3 seconds fade time), magic immunity and 100 HP at all levels.
• They do not prevent Neutrals spawning.
• Traps have 400/400 vision range.
• When a Trap is placed, it is added to your selection
• Casting range: 2000
• Area of Effect: 400
Trap (T)

Key Combo: T
Description: Releases the energy stored from the nearest trap.
Cooldown: 0.5 seconds
Mana Cost: N/A
Mana Cost: 15
Cooldown: 11/9/7
Comment: Well, I guess people want me to use this more often, which I'll try to do. Psionic Trap has some nice uses. You can use it on the chase, on the run, or as map wards. The map ward effect isn't as effective(Not much sight out of it.) or cool as the other two uses, but cluster-warding gets rid of that problem.

Skill Build:
1. Refraction2. Psi Blades
3. Refraction
4. Psi Blades
5. Refraction
6. Psionic Trap
7. Refraction
8. Psi Blades
9. Psi Blades
10. Meld
11. Meld
12. Meld
13. Meld
14. Psionic Trap
15. Stats
16. Psionic Trap
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
2.

Crystalis (2150)
35 Damage
Passive: Critical Strike
20% chance to deal 1.75x normal damage on an attack.
Blades of Attack + Broadsword + Crystalis Recipe Scroll
Critical+Meld=pwnage? I think that's right, sorta.
3.

Stygian Desolator (4100)
60 Damage
Passive: Corruption
- Causes attacks to place a buff that reduces armor by 6 (works on buildings).
- Lasts 7 seconds.
- Orb effect.
2x Mithril Hammer + Stygian Desolator Recipe Scroll (900)
Not sure if the -6 armor from Desolator stacks on Meld. I've never really had the opportunity to check the opponent's armor decrease after a double-meld desolator attack.
4.

Buriza-do Kyanon (5800)
81 Damage
Passive: Critical Strike
25% chance to deal 2.5x normal damage on an attack.
Crystalis + Demon Edge + Buriza-do Kyanon Recipe Scroll
Damage before defense, in my opinion. You can opt to get a Vanguard, which I'd advise for newer players. A lot of the time, it's
5.

Vanguard (2225)
6 HP Regeneration
250 Hit Points
Passive: Damage Block
70% chance to block 40 attack damage if wielder is melee, or 20 damage if wielder is ranged.
Ring of Health + Vitality Booster + Stout Shield
Defense in farming, harassing, and hero-killing. Regen is love.
6.

Eye of Skadi (5850)
25 All Attributes
200 HP
150 Mana
Passive: Cold Attack
Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%. Lasts 3 seconds if wielder is melee (2 seconds if ranged). Orb effect (if melee). Buff placer.
2x Ultimate Orb + Point Booster + Orb of Venom
Don't think this stacks with Desolator, despite not being an orb for ranged heroes. Without Desolator, this item makes you a beast to be reckoned with.
7.

The Butterfly (6000)
30 Agility
30 Damage
30 Attack Speed
35% Evasion
Eaglehorn + Talisman of Evasion + Quarterstaff
Luxury item, really. I suggest you shoot for this right away, though...after you've completed the main parts to the item build.
8.

Ring of Health (875)
5 HP Regeneration
I prefer this over Tangos. But you can use Tangos, too. They're more effective, if not of equal usefulness.

Early Game:
Early game, like most heroes, Lanaya is fragile. These items help make her more sustaining in her early game pushes. RoH for sustainment. Tangos and Sapphire water work just as well, if not more effective.
Start items with BoS, 2 Slippers of Agility, and two sets of Tangos (or wait till you can get RoH.) And maybe grab an Ironwood Branch or two.
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The early game strategy is pretty straight-forward. Use Refraction for harassing and for last hits, and also if you need to run away. It's a versatile technique, so know when and when not to use it.
Also, remember to DENY. The level gap between you and your opponent determines how well you play Lanaya and the number of kills that you will get.
Lane scenarios:
1 melee hero- You are at the definite advantage here. Just beware of a nuke, since many STR heroes come with a single stun nuke, like Sven. Harass them with Refraction and hopefully, they'll go running back to base, leaving you to your leveling lonesome. What's better? You might even kill them.
1 ranged hero- Okay, more than half of these heroes have nukes. Beware of them, since they all have a bigger range than Lanaya. Come in ONLY for last hits and deny. Harass when they're not paying much attention to you. Later on, these heroes are pretty much buried.
2 melee/ranged heroes- Yeah, disadvantage. You do get more exp when you solo a lane with two enemy heroes, though. As with all other strats, come in only for denies and last hits. If you do decide to take the lane, make sure you have a lane partner.
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Your goal at this moment isn't really to push, but to level. All the scenarios above have two things in common.
1. Deny
An easy way to do this is to press "A" then hold Alt. Holding Alt lets you view the health of all creeps in your view, so picking a target to deny becomes slightly more simple.
2. Last Hits
Your way to make levels. Often, the opponent will try to deny back, so denying your creeps will put you at a stalemate...sorta. Wait till you can estimate whether or not YOU, not your creeps, can kill the target creep, then attack it. This yields you gold, as you must have noticed. xD
Your Psi Blades is very useful. You can weaken other creeps while focusing on one, so the chances of you getting the gold are very high. The Wraith Bands balance out the damage problem with spill damage. =]
Your ending inventory should be this, on most occasions.
Haha! Full inventory!
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And then maybe a Vanguard, if you were pretty successful.
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As you can see, Lanaya will have a lot of damage to her advantage, so use that damage to harass, or to get early kills.
Don't count on kills, your Meld is placed much later. But don't worry, you'll rack them up.
