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Gondar - The Bounty Hunter
Range: 128 | Move Speed: 310
Primary: AGI
Str: 17 + 1.8 | Agi:
21 + 3 | Int: 16
+ 1.4
Damage: 45 – 59 | HP: 473
| Mana: 208
HP Regen: 0.76 | Mana Regen:
0.65
Attack Speed: 1.34 | Armor:
4 |
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Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage. Level 4 - 325 damage. Damage type: magical
Posseses a mini-stun, allowing it to effectively interrupt the target.
Mana Cost: 90/115/135/155
Cooldown: 10
Comment: This skill is great for escaping enemies as it causes them to stop right in they're tracks. Its also useful as it can stop hero's with chanelling spells as it has a very minor stun.
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Jinada (J)
Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown.
Level 1 - 1.4x critical multiplier, 25% movement and attack speed slow
Level 2 - 1.6x critical multiplier, 25% movement and attack speed slow
Level 3 - 1.8x critical multiplier, 25% movement and attack speed slow Level 4 - 2.0x critical multiplier, 25% movement and attack speed slow Slow lasts for 3 seconds.
Mana Cost: N/A
Cooldown: 21/16/11/6
Comment: This skill is excellent end game. The crit and doge are really useful especially the crit! |
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Windwalk (W)
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds. Level 4 - 120 backstab damage, lasts 30 seconds. Damage type: physical
Will not break most channeling of spells upon activation.
Invisibility is broken when the damage is dealt, not at the beginning of the attack.
Mana Cost: 50
Cooldown: 15
Comment: This is bounty hunter's best skill as it doesnt take a lot of mana, can be used to escape and to attack and the cooldown is quick |
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Track (R)
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5. Casting range: 750/950/1150
Area of effect: 800 all levels
Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
Gives True Sight of the target.
Mana Cost: 70/60/50
Cooldown: 10/7/5
Comment: this skill is great for getting heaps of money, its also useful to chase heros that are running away as you get a speed increase |