Bounty Hunter the Ultimate Hero Killer
Created by vengence2006 on 2006-09-04
Last modified: -
Viewed 212915 times

The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - Deals 100 damage.
Level 2 - Deals 200 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
• Damage type: magical
• Posseses a mini-stun, allowing it to effectively interrupt the target.
• Casting range: 650
Mana Cost: 90/115/135/155
Cooldown: 10
Comment: This skill is great for escaping enemies as it causes them to stop right in they're tracks. Its also useful as it can stop hero's with chanelling spells as it has a very minor stun.

Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown. Reduced movement and attack speed on target last for 3 seconds.
Level 1 - 1.5x critical multiplier, 25% movement and attack speed slow.
Level 2 - 1.75x critical multiplier, 25% movement and attack speed slow.
Level 3 - 2x critical multiplier, 25% movement and attack speed slow.
Level 4 - 2.25x critical multiplier, 25% movement and attack speed slow.
Mana Cost: N/A
Cooldown: 12/10/8/6 seconds
Comment: This skill is excellent end game. The crit and doge are really useful especially the crit!

Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
• Damage type: physical
• Will not break most channeling of spells upon activation.
• Invisibility is broken when the damage is dealt, not at the beginning of the attack.
Mana Cost: 50
Cooldown: 15
Comment: This is bounty hunter's best skill as it doesnt take a lot of mana, can be used to escape and to attack and the cooldown is quick

Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
• Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
• Grants 50/100/150 bonus gold to all allies (except bounty hunter himself) being affected by the track aura when the target dies
• Track bonus gold is treated as reliable gold
• Gives True Sight of the target.
• Tracked targets have a visual effect above their heads that is only visible to Bounty Hunter's allies.
• Casting range: 900/1050/1200
• Movement Speed Area of Effect: 900
• -Bounty will tell you the total gold gained from Track
Mana Cost: 70/60/50
Cooldown: 10/7/5 Seconds
Comment: this skill is great for getting heaps of money, its also useful to chase heros that are running away as you get a speed increase

Skill Build:
1. Wind Walk2. Shuriken Toss
3. Wind Walk
4. Shuriken Toss
5. Wind Walk
6. Shuriken Toss
7. Wind Walk
8. Shuriken Toss
9. Track
10. Jinada
11. Track
12. Jinada
13. Jinada
14. Jinada
15. Stats
16. Track
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Ring of Regeneration (350)
2 HP Regeneration
2.

Boots of Speed (500)
55 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
3.

Gloves of Haste (500)
15 Attack Speed
4.

Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
5.

Blade of Alacrity (1000)
10 Agility
6.

Boots of Elvenskin (450)
6 Agility
7.

Belt of Giant Strenth (450)
6 Strength
8.

Ogre Axe (1000)
10 Strength
9.

Yasha (2150)
16 Agility
15 Attack Speed
10% Movement Speed
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style.
Blade of Alacrity + Boots of Elvenskin + Yasha Recipe Scroll
10.

Sange (2150)
16 Strength
10 Damage
Passive: Lesser Maim
15% chance on attack to slow movement speed by 20% and attack speed by 20% for 4 seconds.
Belt of Giant Strength + Ogre Axe + Sange Recipe Scroll
11. Sange&Yasha
12.

Demon Edge (2400)
46 Damage
13.

Quarterstaff (900)
10 Damage
10 Attack Speed
14.

Monkey King Bar (5400)
88 Damage
15 Attack Speed
Passive: True Strike
Prevents your attacks from missing (except due to exceeding Movement Buffer Range on melee units). Interferes with some attack modifiers on ranged units.
Passive: Mini-Bash
35% chance to bash on attacks. 100 bonus damage. Stuns for 0.01 seconds.
Note: Clicking the item will toggle True Strike on and off.
Demon Edge + 2x Javelins
15.

Planeswalkers Cloak (550)
15% Spell Resistance
16.

Plate Mail (1400)
10 Armor
17.

Aegis of the Immortal (0)
Passive: Reincarnation
Brings you to life with full health and mana 5 seconds after you die at the location where you died. Item is removed from your inventory after reincarnating you once. Item is also removed from your inventory when Roshan respawns (10 minutes after he was killed).
Note: 1 charge. + Drops from Roshan
18.

Sacred Relic (3800)
60 Damage
19.

Demon Edge (2400)
46 Damage
20.

Claymore (1400)
21 Damage
21.

Divine Rapier (6200)
300 Damage
Note: Drops upon Death
Sacred Relic + Demon Edge

Early Game:
this is the most important part of your whole game as without it there's no way your going to be able to buy your items or have the high levels required to defeat your enemy hero's with ease. I suggest you ask for a solo and if you are the sentinel go to the bottom, if you are the scourge go to the top. If you are versing a ranged hero/nuker watch out and try not to get hit, if you want to harass him you could use your shuriken toss but always make sure you have enough mana to wind walk. Another way to harass your enemies is to wind walk, wait for the cool down, hit the enemy while your still invis and then wind walk again and keep doing this, this is an excellent way to harass your enemy however watch out for hero's with AoE attacks such as lion's impale. There is another problem with this however and that is while you are windwalking it is impossible for you to get the creep denies or kills without breaking your invisability so i suggest you kill they're heros or harass them enough quickly. If you are versing a meele hero it makes life a lot easier for you, you can easily deny and creep kill without worrying about those pesky ranged or nuking hero's. By the time the early game is finished you should have at least a ring, power treads and a sange or a yasha along with some of the other items required to complete your sange and yasha recipe.
