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Puck - Faerie Dragon
Range: 550 | Move Speed: 295
Primary: INT
Str: 15 + 1.7 | Agi:
22 + 1.7 | Int: 25
+ 2.4
Damage: 38 - 49 | HP: 435
| Mana: 325
HP Regen: 0.7 | Mana Regen:
1.01
Attack Speed: 0.72 | Armor:
2 |
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Illusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage. Level 4 - Deals 280 damage. • Damage type: magical • The Illusory Orb grants flying vision to the area around it while it travels. • Even though it is castable at 3000 range, it will only travel at most 1800. • Area of Effect: 225
Ethereal Jaunt (E)

Key Combo: E
Description: Shifts into the Illusory Orb.
Cooldown: 0 seconds
Mana Cost: 0 • This ability is automatically gained when the first level of Illusory Orb is learned. • Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles.
Mana Cost: 150
Cooldown: 15
Comment: Your signature skill. With this you can harass, chase, escape, creep, aoe damage or relocate yourself. Basically you aim this skill and it will send a magical orb flying to that direction and at any time you can press E for Ethereal Jaunt to teleport to that location for a minor manacost. More about this later.
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Waning Rift (W)
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies.
Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds. Level 4 - Deals 240 damage and Silences for 3 seconds. • Damage type: magical • Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 20
Comment: Another great skill. decent damage, low-ish manacost and cooldown and decent AoE silence at last rank. You will love this one too, but I strongly suggest you to take at least of one rank of Phase shift before this unless you're overwhelmingly confident you won't get killed. |
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Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Grant temporary invulnerability up to 0.75 seconds.
Level 2 - Grant temporary invulnerability up to 1.5 seconds.
Level 3 - Grant temporary invulnerability up to 2.25 seconds. Level 4 - Grant temporary invulnerability up to 3 seconds. • Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work. • Phase Shift will not trigger from damages that comes after a disable or stun. • Puck retains his collision size while phaseshifted.
Mana Cost: 50/40/30/20
Cooldown: 6
Comment: Like the Ignis Fatuus ability, this will make you unattackable for a period of time. This is great for protecting yourself especially when you're waiting for your cooldowns. You can break the PS effect at any time by casting a spell or ordering Puck to move or attack. You can easily target targeted spells and items when using this skill. |
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Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun. • Damage type: magical • The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves. • Each coil lasts a maximum time of 5 seconds before it disappears. • Casting range: 750 • Area of Effect: 600
Mana Cost: 100/150/200
Cooldown: 85 seconds
Comment: As a tip of the iceberg you have this. It's primary function is to immobilize enemies withing it's Aoe with a rupture-like idea - Either they stand still waiting until it's over or ignore it and suffer. Not as potent as rupture, of course, but the low cooldown, low manacost and fact that it's easily targeted AoE make up to it. Be sure to aim it well. |