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Razzil Darkbrew - Alchemist
Range: 128 | Move Speed: 300
Primary: STR
Str: 25 + 1.8 | Agi:
11 + 1.2 | Int: 25
+ 1.8
Damage: 49 - 58 | HP: 625
| Mana: 325
HP Regen: 1 | Mana Regen:
1.01
Attack Speed: 0.65 | Armor:
1 |
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Acid Spray (D)
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced.
Level 1 - 8 damage per second, reduces armor by 3, lasts 16 seconds.
Level 2 - 16 damage per second, reduces armor by 4, lasts 16 seconds.
Level 3 - 24 damage per second, reduces armor by 5, lasts 16 seconds. Level 4 - 32 damage per second, reduces armor by 6, lasts 16 seconds. • Damage type: mixed • This ability can hit magic immune units. • The actual AoE of this ability is significantly larger than the visual effect. • Casting range: 900 • Area of Effect: 775
Mana Cost: 160
Cooldown: 22
Comment: Youe main damaging spell against creeps. Excellent for farming when maxed
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Unstable Concoction (E)
Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning and damaging it based on how long he shook it up (60 dmg, 1 sec stun per second channel).
Level 1 - Up to 2 seconds stun, 60x(Channel time) on damage.
Level 2 - Up to 3 seconds stun, 60x(Channel time) on damage.
Level 3 - Up to 4 seconds stun, 60x(Channel time) on damage. Level 4 - Up to 5 seconds stun, 60x(Channel time) on damage. • Damage type: magical • The actual projectile cast after channeling has infinite range and will hit the target no matter how far away they are. • If the Alchemist is interrupted while channeling he will still cast whatever strength Concoction he has channeled so far. • If the target becomes spell immune or invulnerable, they can block or dodge the projectile. • Casting range: 650/750/850/950
Mana Cost: 75
Cooldown: 16
Comment: Not so useful spell, at least for me. 5 secs of standing channelling that stun is too much time wasted |
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Goblin`s Greed (G)
The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds.
Level 1 - 2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy. Level 4 - 8 bonus gold per enemy. • There is a cap of 18 bonus gold. • Also works on hero kills.
Mana Cost: N/A
Cooldown: N/A
Comment: the perfect complement for Acid spray, gives you loads of gold |
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Chemical Rage (R)
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed.
Level 1 - 1.45 BAT, 350 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed
Level 2 - 1.35 BAT, 700 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed
Level 3 - 1.20 BAT, 1050 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed • Has a 0.35 second transformation time.
Mana Cost: 50/100/150
Cooldown: 45
Comment: Great for killing heros, low mana cost and very decent cooldown. Great for taking down towers too |