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Rexxar - The Beastmaster
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi:
18 + 1.6 | Int: 16
+ 1.9
Damage: 56 - 60 | HP: 587
| Mana: 208
HP Regen: 0.94 | Mana Regen:
0.65
Attack Speed: 0.69 | Armor:
5 |
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Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage. Level 4 - Each axe deals 180 damage. Damage type: mixed This ability can hit magic immune units. Wild Axes destroys trees. This skill will not damage invisible units. Casting range: 1300 Area of Effect: 100
Mana Cost: 120
Cooldown: 13
Comment: Simply put, this skill is your best friend! Use it, abuse it. You need some practice to perfect your axe throwing skillz.
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Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk, lasts 60 seconds.
Level 2 - Summons a Scout Hawk and a Quilbeast, lasts 60 seconds.
Level 3 - Summons a Greater Hawk and a Quilbeast, lasts 60 seconds. Level 4 - Summons a Greater Hawk and a Greater Quilbeast, lasts 60 seconds. Greater Hawk has an Invisibility Spell (1 second fade time, 6 second duration, 30 second cooldown). Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Mana Cost: 25
Cooldown: 40
Comment: When i was a dota noob and played Rexxar, i used to get this skill all the time, but now that i look back, its useless. Stats are better. the poison from the pig isn't even worth it. However the invisible hawk has his uses. |
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Inner Beast ()
Releases the inner beast inside nearby allies, passively increasing their attack speed.
Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.
Level 3 - 32% Attack Speed. Level 4 - 40% Attack Speed. Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Comment: This skill is wow, just beastly. Use it, abuse it. Its there are so many combos you can do with it. |
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Primal Roar (R)
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.
Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.
Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds. Damage type: magic Stuns but doesn't damage magic immune units. The slow won't affect mechanical units. Casting range: 600 Area of Effect: 250
Mana Cost: 150/175/ 200
Cooldown: 80/75/70
Comment: Rawr! best stun in the game! gives u several seconds of pure 1 on 1 old school combat. also doubles as escape tactic. Cooldown is really fast btw. |