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Squee and Spleen - The Goblin Techies
Range: 650 | Move Speed: 270
Primary: INT
Str: 17 + 2 | Agi:
14 + 1.3 | Int: 22
+ 2.9
Damage: 24 – 26 | HP: 473
| Mana: 286
HP Regen: 0.76 | Mana Regen:
0.9
Attack Speed: 1.46 | Armor:
0 |
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Land Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At 200 range, it deals 50% of the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage. Level 4 - Deals 600 damage. Damage type: mixed
If destroyed by attacks the mines will still explode.
When a 16th mine is placed the oldest will explode.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12
Comment: your main weapon, great against enemy mobs(run into the middle of them, plant this then run away). Also place this is high traffic areas(little paths of of the middle lane, the river etc), dont be afraind to place 2-4 evan 5 to kill some of the high HP heros.
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Stasis Trap (T)
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds. Level 4 - Stuns for 6 seconds. 200 Activation AoE.
450 Stun AoE.
It takes 2 seconds for a triggered Stasis Trap to activate.
Stasis Traps destroy all other Stasis Traps in their AOE when they activate.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Comment: THIS KEEPS YOUR ALIVE!.....dont be woried about over using these, infact use alot of them, place these wherever u think enemy heroes might be comming from, and because of the relativly quick cooldown place alot of em. |
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Suicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. The explosion deals less damage if the target is farther away. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Does not damage buildings.
Level 1 - Deals 650 full damage or 350 partial damage.
Level 2 - Deals 850 full damage or 400 partial damage.
Level 3 - Deals 1150 full damage or 450 partial damage. Level 4 - Deals 1550 full damage or 500 partial damage. 200 Full Damage AoE.
500 Partial Damage AoE.
Damage type: mixed
Using this skill counts as a suicide, which does not give gold or experience to the enemy team.
Destroys trees in its area.
When autocast is enabled, the Techies will use this skill instead of attacking on a right-click.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75
Comment: only really good at early game because of its massive damage at level 2 and 3 and especially level four, ONLY USE THIS IN EARLY GAME TO KILL ENEMY HEROS QUICK FOR GOLD OR IF YOU ARE BEING ATTACKED AND KNOW YOU ARE GOING TO DIE(tkae them out with u :D) |
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Remote Mines (R)
Plants an invisible mine that will only activate when triggered. Does not damage buildings. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Detonate (D)

Description: Detonates all remote mines.
Mana Cost: 0
Cooldown: 0.5
Mana Cost: 200 / 240 / 300
Cooldown: 10
Comment: THESE ARE GOD....these are essentially your hero killing weapons because they allow u to time when a massive amoutn of damage is about to be done. NOTE: learn different placings of them, putting them all beside eachother might be a good idea, but think about spreading them out a big to increase the damage radius a bit. OTHER NOTE: watch these wards for if the enemy has a invisability ward or gem they will atakc them and destroy them without u doing any damage, in this case blow em up just for colateral. |