DotaStrategy.com   View Strategy - Dirge the underestimated Download Dota Allstars 6.66

 
arrowView Strategy > Dirge the underestimated

Dirge the underestimated

Created by Negopai on 2007-11-01
Last modified: -
Viewed 208374 times

Rating: 99999
Dirge
  1. Introduction
  2. Stats
  3. Skills
  4. Login / Register to view this Strategy

Dirge is not a common hero in dota games, many think that he is a weak hero, but with the right gameplay he can become a monster which makes heroes run just at the sight of him.
Go to Top

Dirge

Dirge - Undying


Range: 100 | Move Speed: 310
Primary: STR
Str: 22 + 2.1 | Agi: 10 + 0.8 | Int: 27 + 2.0
Damage: 57-65 | HP: 625 | Mana: 351
HP Regen: 0.91 | Mana Regen: 1.09
Attack Speed: 0.65 | Armor: 3
Decay Decay (D)
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 strength, 30 damage, lasts 21 seconds.
Level 2 - 4 strength, 60 damage, lasts 24 seconds.
Level 3 - 4 strength, 90 damage, lasts 27 seconds.
Level 4 - 4 strength, 120 damage, lasts 30 seconds.
• Damage type: magical
• Effect is stackable, but can't set hero's strength lower than 1.
• The strength loss takes effect before the damage.
• Casting range: 625
• Area of Effect: 300
Mana Cost: 70/90/110/130
Cooldown: 11/9/7/5
Comment: This skill is multi-purpose, with this you can farm (really well), attack in combination with Soul Rip, and harass your enemy, also lets you stay in the lane for a very long time.

Soul Rip Soul Rip (R)
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it.
Level 1 - Damages/Heals the target by 25 for each unit around; 5 units max.
Level 2 - Damages/Heals the target by 25 for each unit around; 10 units max.
Level 3 - Damages/Heals the target by 25 for each unit around; 15 units max.
Level 4 - Damages/Heals the target by 25 for each unit around; 20 units max.
• Damage type: magical
• Can heal Tombstone, but can't heal or damage another buildings.
• Every counted unit, friend or enemy, is damaged by 25; it can kill (or deny) counted units.
• Casting range: 650
• Area of Effect: 1000
Mana Cost: 50/75/100/125
Cooldown: 25/20/15/10
Comment: Two ways to use this skill, first to attack an enemy when there are lots of creeps near him and second to heal an ally or yourself.
Tombstone Tombstone (T)
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 100 HP Deathlust requirement, lasts 15 seconds.
Level 2 - 200 HP Deathlust requirement, lasts 20 seconds.
Level 3 - 300 HP Deathlust requirement, lasts 25 seconds.
Level 4 - 400 HP Deathlust requirement, lasts 30 seconds.
• The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
• Tombstone is magic immune, but can be healed by Soul Rip.
• Zombies won't spawn to attack buildings.
• Casting range: 250
• Area of Effect: 600/800/1000/1200
Mana Cost: 120/130/140/150
Cooldown: 60
Comment: With this skill heroes will stay away from you, I max this out so soon to harass them without any effort and make them go back to fountain eventually.
Flesh Golem Flesh Golem (F)
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6(2)%* of its maximum life. Lasts 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
• The souls of units killed near Dirge will return to heal him even if he did not kill them.
• Plague Aura is strongest within 200 distance of Dirge (amplifies 20% / 25% / 30%) and decreases farther away from him (minimum of 5% / 10% / 15%).
• Movement Speed is reduced by 7% in a 750 Area of Effect
• Dying illusions do not trigger Plague Aura's heal
• Area of Effect: 750
Mana Cost: 100
Cooldown: 90
Comment: Great for ganking heroes, the slow and the extra damage will destroy your enemies, the low cooldown makes it even better.
Go to Top

To view the rest of this strategy, please login or register.

Go to Top

Comments

In order to post comments you have to be a registered member and be logged in. If you dont have an account click here to create an account. If you already have an account click here to login.
596 By brytonlaw 2010-03-16

umm plague was a different spell
back then
i dunno it seems like it from his comment (low cooldown for 90 secs?!)

595 By rmnidennis 2010-03-07

I hope sum1 makes a new guide fast, i really want to know how to use this hero

594 By Crystal_Meth 2010-03-02

HeartStopper Aura : Decay
Raise Dead : Tombstone
Soul Rip : Soul Rip
Plague : Flesh Golem

593 By potlol 2010-02-26

592 By hatuna 2010-02-09

591 By Alber 2010-02-03

Your guide needs an immediate update man
Below is my build for this lively guy:

BoT
Aganim
Battlefury
Radiance (this and fury will make you gain hp faster than you do near the well with your ulti)
Skadi (a lot of mana giving items for a str hero but in his case (spammable skills with huge manacosts) it is normal)
AC (in sync with your ulti and other bonuses)

590 By Herowine 2010-01-25

Hey I was thinking about an orchid malevolence for this guy o.o
I mean, huge damage amp and silence would be killer..

589 By Herowine 2010-01-25

Hey I was thinking about an orchid malevolence for this guy o.o
I mean, huge damage amp and silence would be killer..

588 By tranquilizer 2010-01-25

working on a guide, will come up shortly i hope. And i hope you will like it x)

587 By masun 2010-01-22

including u epit

586 By epit 2010-01-22

585 By epit 2010-01-22

all the commenters are sux.

584 By topika007 2010-01-14

This guide was made for 6.48b.
Don't complain.

583 By masun 2010-01-14

arghhhh,the skill is totally different.
what i can only say is:
OOOOLLLLLDDDDD!!!!!

582 By nooblet_pwner 2010-01-07

old :(
i think shivas is probably better than AC, cuz this is DEFINITELY not a dps hero...0.8 agi gain? and plus, shivas has a slow that also helps :D

581 By FlameBoy2323 2009-12-29

amf...
can you make a new stats build its oldddd

580 By stormzzzz 2009-12-25

oldddddddddddddddddddddddddddddddddddddddddddddddddddd

579 By d0taOWNAGE 2009-12-24

suggest better item build?

578 By du-ky 2009-12-19

just tried... first play-not bad hero...

577 By Vintage243 2009-12-09

im working on a new guide :) ecert1 chill :D

Go to Top