Dirge the underestimated
Created by Negopai on 2007-11-01
Last modified: -
Viewed 250083 times
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 strength, 40 damage, lasts 21 seconds.
Level 2 - 4 strength, 80 damage, lasts 24 seconds.
Level 3 - 4 strength, 120 damage, lasts 27 seconds.
Level 4 - 4 strength, 160 damage, lasts 30 seconds.
• Damage type: magical
• Effect is stackable, but can't set hero's strength lower than 1.
• The strength loss takes effect before the damage.
• Casting range: 625
• Area of Effect: 300
Mana Cost: 70/90/110/130
Comment: This skill is multi-purpose, with this you can farm (really well), attack in combination with Soul Rip, and harass your enemy, also lets you stay in the lane for a very long time.
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it.
Level 1 - Damages/Heals the target by 25 for each unit around; 5 units max.
Level 2 - Damages/Heals the target by 25 for each unit around; 10 units max.
Level 3 - Damages/Heals the target by 25 for each unit around; 15 units max.
Level 4 - Damages/Heals the target by 25 for each unit around; 20 units max.
• Damage type: magical
• Can heal Tombstone, but can't heal or damage another buildings.
• Every counted unit, friend or enemy, is damaged by 25; it can kill (or deny) counted units.
• Casting range: 650
• Area of Effect: 1000
Mana Cost: 50/75/100/125
Comment: Two ways to use this skill, first to attack an enemy when there are lots of creeps near him and second to heal an ally or yourself.
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 100 HP Deathlust requirement, lasts 15 seconds.
Level 2 - 200 HP Deathlust requirement, lasts 20 seconds.
Level 3 - 300 HP Deathlust requirement, lasts 25 seconds.
Level 4 - 400 HP Deathlust requirement, lasts 30 seconds.
• The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
• Tombstone is magic immune, but can be healed by Soul Rip.
• Zombies won't spawn to attack buildings.
• Casting range: 600
• Area of Effect: 600/800/1000/1200
Mana Cost: 120/130/140/150
Cooldown: 60 seconds
Comment: With this skill heroes will stay away from you, I max this out so soon to harass them without any effort and make them go back to fountain eventually.
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6% (10% *) (2% (3 *) if non-hero) of its maximum life. Lasts 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
• The souls of units killed near Dirge will return to heal him even if he did not kill them.
• Plague Aura is strongest within 200 distance of Dirge (amplifies 20% / 25% / 30%) and decreases farther away from him (minimum of 5% / 10% / 15%).
• Movement Speed is reduced by 9% in a 750 Area of Effect
• Dying illusions do not trigger Plague Aura's heal
• Area of Effect: 750
• Can be upgraded with Aghanim's Scepter (* shows upgraded values)
Mana Cost: 100
Cooldown: 90 Seconds
Comment: Great for ganking heroes, the slow and the extra damage will destroy your enemies, the low cooldown makes it even better.
Skill Build:1. Raise Dead
2. Heartstopper Aura
3. Heartstopper Aura
4. Raise Dead
5. Heartstopper Aura
7. Heartstopper Aura
8. Soul Rip
9. Raise Dead
10. Raise Dead
12. Soul Rip
13. Soul Rip
14. Soul Rip
Sobi Mask (325)
50% Mana Regeneration
More mana regen.
Ring of Basilius (500)
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
2 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes. Can be disassembled.
Ring of Protection + Sobi Mask
With this and Sobi Mask you have enough mana regen for the entire game.
Passive: Burn Damage
Deals 45 damage per second. 650 AoE.
Note: Clicking Radiance will toggle Burn Damage on and off.
Sacred Relic + Radiance Recipe Scroll
I’m not crazy, you can farm this in about 20 minutes and it will make you deadly, great damage and stacks with your aura.
Boots of Travel (2500)
100 Movement Speed
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
Lets you teleport across the map and helps in chases.
Eye of Skadi (5675)
Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
- Lasts 5 seconds
- Orb effect
- Buff placer
- Lasts 3 seconds
- Buff placer
2x Ultimate Orb + Point Booster + Orb of Venom
Plague + Radiance + bot + Skadi you will chase and kill a lot. Also gives more HP and mana.
55 Attack Speed
Very hard to come this far, but this makes you attack at a decent speed, fell free to upgrade do Assault Cuirass.
Early Game:Welcome to my Dirge guide, this is my first guide in dota strategy (has someone heard this already?) so go easy on me.
Dirge is a hero that doesn't appear to have any chance in battle, in the games I play my enemies always underestimate me and end up dying, I will try to show you how to use Dirge to his maximum potential.
All Dirge skills have great synergy with the others, Raise Dead helps you stay in the lane a long time and improves the use of Soul Rip, Heartstopper Aura makes your enemy suffer while you are healed from your zombies and keep a distance from the enemy, and Plague increases your damage, damage of your zombies and the Soul Rip damage as well as your allies damage, does it sound good enough for you? The skill build focuses on farming and harassing your enemy, for this reason I focus on Heartstopper Aura first, only two levels of Raise Dead is enough in the early game, otherwise you will push the first tower too soon and you won't farm enough, as well as increasing the chance of ganks against you, plague is always good for ganking and trying to get a kill, and Soul Rip helps in finishing heroes.
Early game the build focuses on making sure your enemies don't get too close to you and staying in the lane, as I will teach you in about 20 minutes you can farm radiance and start farming even more, you will also gain the ability to chase enemies, with boots of travel you can stop any creep wave with Raise dead and Radiance as well as help in ganks, with Skadi you will have lots of intelligence and strength and a second slow to combine with plague, with this more ganks. Note that after these items and your high level you will have a lot of damage, be able to tank, and with Dirge's great intelligence gain, you can fight well, so the only thing you do not have is attack speed, with Hyperstone you solve this issue, and you're ready to fight.
Early game your priority is to farm as much as you can and harass your enemy without any effort as I will demonstrate, first thing to do is buy a Sobi mask, if you have more gold buy another, that’s enough mana regeneration for the entire game unless you spam spells all the time. Ideally you should solo for more farming, but your team probably won’t let you do it because Dirge is a "weak hero", the best lanes for you are bot for the Sentinel and top for the Scourge because your enemies will use their tower less to defend letting you farm more, the mid lane is good for harassing with Heartstopper Aura but you will lack in farming. With a lane partner you can heal with Soul Rip and get some kills with plague, consider this, 20-30% extra damage, as if magic attacks didn’t have any reduction, the dream of all nukers comes true, so if you lane with someone, lane with a nuker.
VS 1 Melee
The perfect situation, unless your enemy is carrying a lot of healing items he will die or go back to the fountain, the first thing to do is try to always keep him in Heartstopper Aura's range so he will suffer loss of HP, consider that it’s 1% per second, if you stay in the lane 5 minutes it will be 300 seconds that can kill 3 times, and it doesn’t matter if it’s a Centaur or a Sniper the pain will be the same. Remember to use your Zombies so the enemy will not try to go after you because you have bodyguards.
Vs 2 Melee
You should proceed the same way as above but be more careful, try to have the two enemies in your aura, don’t be too aggressive if they have some nukes like storm bolt.
Vs 1 Ranged
Here you need to wait for higher levels of Heartstopper Aura before you start harassing your enemy, your farming still works, but be aware of heavy nukers and use Raise Dead to heal yourself, if you are under heavy bombardment use your zombies to harass him.
Vs 2 Ranged
You’re in trouble here, if no one wants a lane change, or no one comes to help you, stay behind your creeps and only farm, use the aura only at level 3 or 4 with caution.
Vs 1 Ranged and 1 Melee
A mix of strategies, harass the melee and be aware of the ranged hero, be defensive because of the nukes and farm.
Now you may be asking "wtf" how will I farm in all these situations and be able to afford Radiance??? So here we go:
Farming with Dirge is easy and can be done in most situations, first use Raise Dead and summon a zombie and order him to attack a creep if he doesn’t go automatically, done!
What????? Yes, your zombies will attack all the creeps they see and will kill them most of the time, also they will multiply themselves giving even more last hits for you and more gold, the most important thing is DO NOT ATTACK THE CREEPS so that your zombies can multiply and give you even more gold and heal you, here is a sequence of farming a wave of creeps:
Here I see a wave coming so I decided to summon my Zombies.
Hey they kill the two creeps while I was far from them; no magic trick is used here.
Hey they kill the third creep, am I with luck? NO, this happens most of the times.
As you can see farming is really easy, when you have Raise Dead lv 4 you can kill neutrals, stronger neutrals (dragons, golems) and get even more gold.
As I mentioned in lane situations you can farm without any effort, all you have to do is keep the enemy in Heartstopper Aura and everything should be fine, keep an eye on the foot of enemy hero and see if they are affected by the aura.
Here I was harassing Leviathan, look at his HP is half and I’m not very close to him.
His HP became really low and he is trying to face the creeps.
The big Guy goes to the bag and I didn’t even move a finger.
Dirge isn’t able to kill lots of heroes, his function is to help the team to get lots of kills with Plague and Radiance, also he can push really well using Raise dead, but getting kills is possible, just harass your enemy with Heartstopper Aura, when his HP is low Raise Dead and Plague, then start to attack and get the kill.
Here Tiny is with low HP because I was harassing him, so I decided to try for a kill and plagued him.
Hey don’t run, I’m not even alive.
The poor Giant died due to my aura.
DO NOT PUSH! Simple isn’t it?
When the first tower of your lane goes down the early game is over, you should have something like this in your inventory: