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Dirge - Undying
Range: 100 | Move Speed: 310
Primary: STR
Str: 22 + 2.1 | Agi:
10 + 0.8 | Int: 27
+ 2.0
Damage: 57-65 | HP: 625
| Mana: 351
HP Regen: 0.91 | Mana Regen:
1.09
Attack Speed: 0.65 | Armor:
3 |
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Decay (D)
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 strength, 30 damage, lasts 21 seconds.
Level 2 - 4 strength, 60 damage, lasts 24 seconds.
Level 3 - 4 strength, 90 damage, lasts 27 seconds. Level 4 - 4 strength, 120 damage, lasts 30 seconds. • Damage type: magical • Effect is stackable, but can't set hero's strength lower than 1. • The strength loss takes effect before the damage. • Casting range: 625 • Area of Effect: 300
Mana Cost: 70/90/110/130
Cooldown: 11/9/7/5
Comment: This skill is multi-purpose, with this you can farm (really well), attack in combination with Soul Rip, and harass your enemy, also lets you stay in the lane for a very long time.
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Soul Rip (R)
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it.
Level 1 - Damages/Heals the target by 25 for each unit around; 5 units max.
Level 2 - Damages/Heals the target by 25 for each unit around; 10 units max.
Level 3 - Damages/Heals the target by 25 for each unit around; 15 units max. Level 4 - Damages/Heals the target by 25 for each unit around; 20 units max. • Damage type: magical • Can heal Tombstone, but can't heal or damage another buildings. • Every counted unit, friend or enemy, is damaged by 25; it can kill (or deny) counted units. • Casting range: 650 • Area of Effect: 1000
Mana Cost: 50/75/100/125
Cooldown: 25/20/15/10
Comment: Two ways to use this skill, first to attack an enemy when there are lots of creeps near him and second to heal an ally or yourself. |
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Tombstone (T)
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 100 HP Deathlust requirement, lasts 15 seconds.
Level 2 - 200 HP Deathlust requirement, lasts 20 seconds.
Level 3 - 300 HP Deathlust requirement, lasts 25 seconds. Level 4 - 400 HP Deathlust requirement, lasts 30 seconds. • The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp. • Tombstone is magic immune, but can be healed by Soul Rip. • Zombies won't spawn to attack buildings. • Casting range: 250 • Area of Effect: 600/800/1000/1200
Mana Cost: 120/130/140/150
Cooldown: 60
Comment: With this skill heroes will stay away from you, I max this out so soon to harass them without any effort and make them go back to fountain eventually. |
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Flesh Golem (F)
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6(2)%* of its maximum life. Lasts 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage. • The souls of units killed near Dirge will return to heal him even if he did not kill them. • Plague Aura is strongest within 200 distance of Dirge (amplifies 20% / 25% / 30%) and decreases farther away from him (minimum of 5% / 10% / 15%). • Movement Speed is reduced by 7% in a 750 Area of Effect • Dying illusions do not trigger Plague Aura's heal • Area of Effect: 750
Mana Cost: 100
Cooldown: 90
Comment: Great for ganking heroes, the slow and the extra damage will destroy your enemies, the low cooldown makes it even better. |