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Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi:
20 + 2.4 | Int: 18
+ 1.5
Damage: 39 - 48 | HP: 492
| Mana: 234
HP Regen: 0.79 | Mana Regen:
0.73
Attack Speed: 0.75 | Armor:
2 |
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Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster.
Level 1 - 5(15*)% of main attrib + 2 hp regen per sec, lasts 16 seconds.
Level 2 - 10(30*)% of main attrib + 4 hp regen per sec, lasts 16 seconds.
Level 3 - 15(45*)% of main attrib + 6 hp regen per sec, lasts 16 seconds. Level 4 - 20(60*)% of main attrib + 8 hp regen per sec, lasts 16 seconds. • (*) These values are used if the target is below 40% of its maximum hp. • The hp percentage is checked every second and the regeneration adjusted accordingly. • Casting range: 400
Mana Cost: 170
Cooldown: 25
Comment: One of the fastest healing abilities in the game, this is the KEY to this Huskar build and is very necessary. You can cast this on yourself when your being focused fired on to maintain your HP at half, giving you the DPS advantage over your opponents, and on top of all that you can use it on your opponents to save them from ganks too.
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Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Level 1 - 4 damage per second, lasts 6 seconds.
Level 2 - 8 damage per second, lasts 6 seconds.
Level 3 - 12 damage per second, lasts 6 seconds. Level 4 - 16 damage per second, lasts 6 seconds. • Damage type: magical (target), HP removal (self) • Burning Spears stacks additively when used multiple times on one target. There is no cap. • If Huskar has less than 100 life this spell can still be cast, but will have no effect. • Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0
Comment: For this particular build, this ability will be useless. For any other Huskar builds, this ability would be a good harassing tool early game. But once early game is over, your going to need much better orb effects than this. Max this ability out LAST, as a matter of fact, don't even use it. |
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Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage.
Level 2 - 4 % IAS and 4 Damage.
Level 3 - 6 % IAS and 6 Damage. Level 4 - 8 % IAS and 8 Damage. • There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A
Comment: Once again, this passive ability is what makes Huskar. The 2/4/6/8 + bonus damage is very helpful early/mid game,and the IAS is needed all the way through out the game. I will explain how to use this passive ability to its max potential through out this guide. |
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Life Break (F)
Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 50% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Level 1 - Huskar pays 40% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 2 - Huskar pays 33% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 3 - Huskar pays 25% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter. • Damage type: magical (to both Huskar and the target) • Slow works on magic immune units. • Casting range: 135
Mana Cost: N/A
Cooldown: 45(24)/30(16)/15(8)
Comment: Huskar's ultimate ability, sacrifice a percentage of your life to slow and damage your target. This works incredibly well with your passive ability, when you life break a target and sacrifice your own HP, you gain that bonus DPS damage from berserker's blood, not to mention your target is slowed, giving you the opportunity to take him out with your increased DPS. |