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Huskar The Emo Kid

Created by CaminDaR on 2008-02-26
Last modified: 2008-03-02
Viewed 221219 times

Rating: 66666

The main thing about Huskar is that his DPS (Damage Per Second) gets higher the less HP he has. However if you have low HP, your putting your life on the line and might get focused fired on and die, BUT this does not hold Huskar back.This strategy guide will tell you how exactly to build a Huskar that can stay at low HP and gain the bonus damage + IAS (Increased Attack Speed) while still staying alive enough to own your opponents.

Huskar - Sacred Warrior

Range: | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2
Inner Vitality
Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Lasts for 16 seconds.
Level 1 - 5(15*)% of main attrib + 2 hp regen per sec.
Level 2 - 10(30*)% of main attrib + 4 hp regen per sec.
Level 3 - 15(45*)% of main attrib + 6 hp regen per sec.
Level 4 - 20(60*)% of main attrib + 8 hp regen per sec.
(*) These values are used if the target is below 40% of its maximum hp.
The hp percentage is checked every second and the regeneration adjusted accordingly.
Casting range: 400
Mana Cost: 170
Cooldown: 25
Comment: One of the fastest healing abilities in the game, this is the KEY to this Huskar build and is very necessary. You can cast this on yourself when your being focused fired on to maintain your HP at half, giving you the DPS advantage over your opponents, and on top of all that you can use it on your opponents to save them from ganks too.

Burning Spear
Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Lasts 6 seconds.
Level 1 - 4 damage per second.
Level 2 - 8 damage per second.
Level 3 - 12 damage per second.
Level 4 - 16 damage per second.
Damage type: magical (target), HP removal (self)
Burning Spears stacks additively when used multiple times on one target. There is no cap.
Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0
Comment: For this particular build, this ability will be useless. For any other Huskar builds, this ability would be a good harassing tool early game. But once early game is over, your going to need much better orb effects than this. Max this ability out LAST, as a matter of fact, don't even use it.
Berserker`s Blood
Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 3% IAS and 2 Damage.
Level 2 - 6% IAS and 4 Damage.
Level 3 - 9% IAS and 6 Damage.
Level 4 - 12% IAS and 8 Damage.
There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A
Comment: Once again, this passive ability is what makes Huskar. The 2/4/6/8 + bonus damage is very helpful early/mid game,and the IAS is needed all the way through out the game. I will explain how to use this passive ability to its max potential through out this guide.
Life Break
Life Break (F)
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% (65%*) of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level 1 - Huskar pays 35% of his current HP to cast.
Level 2 - Huskar pays 30% of his current HP to cast.
Level 3 - Huskar pays 25% of his current HP to cast.
Damage type: magical (to both Huskar and the target)
Casting Range: 550
Huskar will charge up to his target, becoming magic immune, before doing the effects.
If Huskar is disabled during this charge, or if the distance between Huskar and his target becomes greater than 1400, it stops.
Slow works on magic immune units.
Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: N/A
Cooldown: 40/30/15 (24/16/8*) seconds
Comment: Huskar's ultimate ability, sacrifice a percentage of your life to slow and damage your target. This works incredibly well with your passive ability, when you life break a target and sacrifice your own HP, you gain that bonus DPS damage from berserker's blood, not to mention your target is slowed, giving you the opportunity to take him out with your increased DPS.
Skill Build

Skill Build:

1. Inner Vitality
2. Berserker`s Blood
3. Berserker`s Blood
4. Inner Vitality
5. Berserker`s Blood
6. Life Break
7. Berserker`s Blood
8. Inner Vitality
9. Inner Vitality
10. Stats
11. Stats
12. Life Break
13. Stats
14. Stats
15. Stats
16. Life Break
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Burning Spear
23. Burning Spear
24. Burning Spear
25. Burning Spear
Item Build

Item Build:

1.View Details for Power Treads
Power Treads
60 Movement Speed
30 Attack Speed
8 Selected Attribute

Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
2.View Details for Helm of the Dominator
Helm of the Dominator
20 Damage
5 Armor

Passive: Lifesteal
- 15% lifesteal on attacks
- Orb effect

Active: Dominate
- Brings the target non-hero non-ancient unit under your control
- Dominated unit lasts indefinitely, until it is killed or replaced
- Can only have one dominated unit at any time
- Dominated unit is not able to block other units from moving
- Spells last the same duration on Dominated units as they would on a hero
- Manacost: 75
- Cooldown: 60 seconds
- Cast range: 700

Note: Can be disassembled

Helm of Iron Will + Mask of Death
3.View Details for Armlet of Mordiggian
Armlet of Mordiggian
9 Damage
15 Attack Speed
5 Armor
8 HP Regeneration

Active: Unholy Strength
- Provides bonus 31 damage, 10 attack speed, 25 strength while active
- Drains 40 HP per second
- Activating has a 2 second cooldown
- Cannot die from HP drain or HP loss upon deactivation

Note: Can only carry one

Helm of Iron Will + Gloves of Haste + Blades of Attack + Armlet of Mordiggian Recipe Scroll
4.View Details for Satanic
25 Strength
20 Damage
5 Armor
Passive: Lifesteal
25% lifesteal on attacks. Orb effect.
Active: Unholy Rage
Adds 175% lifesteal. Lasts 3.5 seconds. 35 seconds cooldown.
Helm of the Dominator + Messerschmidt's Reaver + Satanic Recipe Scroll
5.View Details for Eye of Skadi
Eye of Skadi
25 Agility
25 Strength
25 Intelligence
200 HP
150 Mana

Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
Melee hero:
- Lasts 5 seconds
- Orb effect
- Buff placer
Ranged hero:
- Lasts 3 seconds
- Buff placer

2x Ultimate Orb + Point Booster + Orb of Venom
6.View Details for Assault Cuirass
Assault Cuirass
35 Attack Speed
10 Armor
Passive: Attack Speed Aura
Adds 20 attack speed. 900 AoE
Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.
Plate Mail + Hyperstone + Chainmail + Assault Cuirass Recipe Scroll
7.View Details for Heart of Tarrasque
Heart of Tarrasque
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
Skill Build

Early Game:

Early game your main goal is to stay in your lane as long as possible without having to go back to the fountain to heal. There is no major preference as to which lane you pick to go to. Huskar is a good hero solo and he also does well with heroes with him. If you DO choose to solo a lane and are up against 2 ranged heroes that are really good early harassers (ex. Crystal Maiden and Enchantress), ask for a allied RANGED hero to help you with your lane. In all other cases Huskar does fairly well.



-Welcomes incoming damage

-Ranged hero, yet still a tank

-Can support well with Inner Vitality

-Well rounded in terms of support, tanking, and DPS



-Ultimate costs HP, possibly dangerous if your up against more than one hero.

-Doesn't have efficient AOE farming abilities

-Does not do as well versus heavy nukers (i.e. Zeus and Lina)   

STARTING ITEMS: The items I will list here are what you get as soon as the game starts. these items will help you stay in your lane as long as possible and not have to go back to heal every other minute, which wastes time, gold, and experience.

2XHeals 100 mana over time. 1XHeals about 150 health over time. 1XHelps bring you items from base.

These early support items will help you heal if you are low on hp from being harassed. Use the clarity potions to regain more mana for your Inner Vitality. The chicken, in my opinion is critical for this strategy because you should NOT be going back to the fountain anytime soon, so you can have your chicken bring you items, boosting your stats while you creep in your lane. Tangos are self explanatory and should be used only when low on hp.


EARLY GAME TRICKS AND TECHNIQUES: In this sub-section I will list a couple techniques that will show you how to keep yourself ahead of your opponents early game. (These techniques can be used for every characters in Dota, not just Huskar)

-Creep Killing: When in your lane you will notice that you get bonus gold of 40-50 when you get the last hit on the creep. Try to do this to as many creeps as possible as it will help you get your items faster. But don't get greedy for creep kills, or else your opponent might focus fire you.

-Denying Creeps: You can deny the experience your opponent gets by killing your own creeps when its at red HP, it takes some practice but it will help you in the long run and will help you gain lvls faster than your opponent. Once again, don't get greedy to deny or you might get focus fired on.

-Harassing: Try to harass your opponent by hitting him and backing up, this will keep your opponents HP relatively low. Do this every time you see your opponent giving you an opening. BUT do not get greedy. Many people tend to get greedy and decide to chase heroes that are ~2-3 hits away from dying, chase heroes ONLY if you have faster movement speed than them. If you have less or equal movement speed they will run all the way back to their towers that will get you killed.

SUMMARY & CONCLUSION FOR EARLY GAME: Harass when possible, apply the techniques above, try not to go back to the fountain and last of all DON'T DIE. Don't be afraid to have your chicken bring you some extra tangos and clarity potions if need be. If your managing your lane well, you should have your chicken bringing you your items as the gold rolls in. At the end of early game (lets suppose early game ends at lvl 10) you should AT LEAST have the following items, in this exact order.

Grants life steal. +IAS +MS +10 to any attribute

and if your doing well you should also have


which is a part to your Armlet of Mordiggian.

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448 By nO_mErCy 2012-05-29

Not happening....

447 By OmniDrag 2012-03-11

@431 How about tranquil boots for this guy?

446 By Lokian-Teddy 2011-11-17

yes EoS on Huskar is an idiotic idea :P better would be some BKB i guess :) or agmins on 8 sec cd ulti xD

445 By kunime 2011-11-17

EoS on Huskar? waste of gold

444 By SacredSpectre 2011-11-15

if you're playing 1v1 u should not get burning spear because the first thing to get is the helm of the dominator no need the burning spear.... but if your playin 3v3-5v5 you'll need the burning spear

443 By LilDoogz 2011-06-16

are you kidding.................Burning Spears is like the first thing to get. if your good, its almost a guaranteed first blood.

442 By Abdulink 2011-05-29


441 By Shin Imagine 2011-04-05

not touching burning spear sound lunatic enough.and you are still worried of having low hp, provided you dont spam your ultimate.

@434 huskar without Armlet is still Huskar. huskar without burning spear is NOT huskar.

440 By DzOnI._MaDaFaKa 2011-03-07

Nice ty

439 By ShurikenOo 2011-02-26

No burning spear? It stacks now, and if you have it maxed by level 7, it deals an extra 96 damage OVER TIME and only costs 15 damage to you. This is extremely useful as noobs will stay in the battle until about half health and run away, not realising that the burning spears will kill them anyway.

438 By Mitnax 2011-02-23

Your guide is complete shit. Not using burning spear early on, just because it gets less good end game, is a stupid concept. It's one of the best harassing skills in the game. It's like saying that venomancer shouldn't be in the game, because his skills don't scale well with end game. Moron

437 By neimi 2011-01-06

its his early to mid game potential

436 By neimi 2011-01-06

huskar's orb is stronger than most of you think.
it doesnt have a cap anymore so it stacks infinitely(considering you have that much attack speed).
his items are frankly wand, urn, pt, and then blink.
farm heros, not creeps.
after blink you can aim for an armlet then a satanic. just dont forget to alternate between the 2 orbs. lifesteal is good. but in some situations huskars orb would be much better.
leave the life steal to super late game plz.
@ guide.
skipping orb is just a waste. ....

435 By Bribe 2011-01-06

I have played countless games with huskar, some with armlet some without. He can do really fine without it. Its not that it is SO core, like on Naix...

434 By veLe 2011-01-05

huskar without armlet is not huskar

433 By Bribe 2011-01-05

And after Early game, you should estimate if burning spear is good enough: If it still makes the killing for you, leave it as long as it is usefull. If not get that HotD. My build anyway Would be
-Aghanim's Scepter

If you get the money replace the bracers with HoT and AC, and upgrade HotD to Satanic...

432 By Bribe 2011-01-05

...and even in killing as there will hardly be any red-life-escaped Hero since your orb stacks...
I mean why waste a skill that deals 16*6= 96 damage to an enemy hero, and u can almost always tie 2 or 3 of these when harrasing... do not get HotD early... :S

431 By Bribe 2011-01-05

My Opinion:

It heals u 250HP, but why would u even want to becmoe weaker (u can keep at constant low hp in fights with inner vitality, though nukes eat u, and if ur not focus fired)... and if u want to heal urself/someone, u have only 1 spell that takes mana u can cast it on whoever u want...
Also my second opinion is that early game HotD is NOOBISH, a hardcore fail since u are not making the most of ur hero, your orb is very powertfull in harrasing and...(continues)

430 By hoyanking23 2011-01-05

still guide is not updated -.- u should 1st max burning spear alternating it with berserzerks blood then add ulti at 6. 11 and 16 and max inner vitality b4 15.. -.- buy mekansm treads and armlet and heart u pwn le rite -.- use burning spear to harrass also buy tango to keep up the 15 hp dealt to u by burning spear -.- also berzerkerblood will already help u
IMMEDIATELY AFTER U USE ULTI u get a SUPER FAST atk SPD boost to help ur spamming of burning spear -.- like this ppl die then u use vital

429 By dnnk 2011-01-03

you dumb? think about it, the orb only does 12dmg/s *stacking*. yes that sounds good but where that does that help when youre out of your heal? With satanic, when you're low health you can easily just cast it and with your massive attack you can heal all the way, and start again. and dont forget to consider the fact that his ulti is a pretty low CD.