Akasha: The Queen of Ultimate Torture!
Created by The/HacKer on 2006-11-09
Last modified: -
Viewed 89131 times
I can't believe that no one has made a strategy guide for the Queen of Pain yet! I guess this would be the first.

Shadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 30 duration damage. 20% initial slow.
Level 2 - 70 strike damage, 40 duration damage. 30% initial slow.
Level 3 - 70 strike damage, 50 duration damage. 40% initial slow.
Level 4 - 100 strike damage, 60 duration damage. 50% initial slow.
• Damage type: magical
• Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
• Affected units slowly regain their original movement speed every second during 15 seconds.
• Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8 Seconds
Comment: This is useful only in the mid-game when you start killing. Use it if you're chasing after fleeing enemies, although it is not very useful against other blinkers like Magina the Anti-Mage.
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 30 duration damage. 20% initial slow.
Level 2 - 70 strike damage, 40 duration damage. 30% initial slow.
Level 3 - 70 strike damage, 50 duration damage. 40% initial slow.
Level 4 - 100 strike damage, 60 duration damage. 50% initial slow.
• Damage type: magical
• Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
• Affected units slowly regain their original movement speed every second during 15 seconds.
• Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8 Seconds
Comment: This is useful only in the mid-game when you start killing. Use it if you're chasing after fleeing enemies, although it is not very useful against other blinkers like Magina the Anti-Mage.

Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
• Most projectiles can be evaded if Blink is used before they collide.
• If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
Mana Cost: 60
Cooldown: 12/10/8/6 seconds
Comment: This is what separates Akasha from other Intelligence heroes. Upgrade this early for easy escape from more superior enemies.
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
• Most projectiles can be evaded if Blink is used before they collide.
• If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
Mana Cost: 60
Cooldown: 12/10/8/6 seconds
Comment: This is what separates Akasha from other Intelligence heroes. Upgrade this early for easy escape from more superior enemies.

Scream of Pain (F)
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
• Damage type: magical
• Units not visible by Akasha will not be affected, even if they are within the range of the skill
• Area of Effect: 425/450/475/500
Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Comment: In the early game, good farming is the key. Use this skill near enemy creeps.
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
• Damage type: magical
• Units not visible by Akasha will not be affected, even if they are within the range of the skill
• Area of Effect: 425/450/475/500
Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Comment: In the early game, good farming is the key. Use this skill near enemy creeps.

Sonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 350 damage
Level 2 - 475 (530*) damage
Level 3 - 600 (725*) damage
• Damage type: magical
• Casting Range: 700
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 250/360/500
Cooldown: 135 (100/70/40*) seconds
Comment: A finishing spell. But can also be used to kill very large numbers of creeps.
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 350 damage
Level 2 - 475 (530*) damage
Level 3 - 600 (725*) damage
• Damage type: magical
• Casting Range: 700
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 250/360/500
Cooldown: 135 (100/70/40*) seconds
Comment: A finishing spell. But can also be used to kill very large numbers of creeps.

Skill Build:
1. Scream of Pain2. Blink
3. Scream of Pain
4. Blink
5. Scream of Pain
6. Sonic Wave
7. Blink
8. Scream of Pain
9. Blink
10. Shadow Strike
11. Sonic Wave
12. Shadow Strike
13. Shadow Strike
14. Shadow Strike
15. Stats
16. Sonic Wave
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Boots of Speed (450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Although she has Blink, it would also be nice to add some speed in those footsteps.
2.

Perseverance (1750)
10 Damage
5 HP Regeneration
125% Mana Regeneration
Note : Can be disassembled.
Ring of Health + Void Stone
Lets you stay longer in the field.
3.

Eye of Skadi (5675)
25 Agility
25 Strength
25 Intelligence
200 HP
150 Mana
Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
Melee hero:
- Lasts 5 seconds
- Orb effect
- Buff placer
Ranged hero:
- Lasts 3 seconds
- Buff placer
2x Ultimate Orb + Point Booster + Orb of Venom
Your enemies will have nowhere to run once you get this item.
4.

Blade Mail (2200)
22 Damage
5 Armor
10 Intelligence
Active: Damage Return
- Returns any damage you take (after reductions) to the unit that dealt the damage (you still take the damage as well)
- Damage is returned as pure damage
- Manacost: 25
- Duration: 4.5 seconds
- Cooldown: 22 seconds
Broadsword + Chainmail + Robe of the Magi
Only buy this if melee enemies keep pushing you around.
5.

Dagon (2705)
13/15/17/19/21 Intelligence
3 All Attributes
9 Damage
Active: Energy Burst
- Deals 400/500/600/700/800 damage to a target unit
- Manacost: 180/160/140/120/100
- Cooldown: 35/30/25/20/15 seconds
- Cast range: 600/650/700/750/800
Note: Buy recipe to upgrade Dagon (up to 5 levels)
Null Talisman + Staff of Wizardry + Dagon Recipe Scroll
It would be nice to have a backup ultimate at your disposal. Upgrade to the maximum 800-damage energy burst of you can.
6.

Linken`s Sphere (5175)
10 Damge
6 HP Regeneration
150% Mana Regeneration
15 All Attributes
Passive: Spell Block
- Blocks most targeted spells once every 20 seconds
- Not triggered by Medallion of Courage of Urn of Shadows
Perseverance + Ultimate Orb + Linken`s Sphere Recipe Scroll
Protection from spells would be great if your enemies happen to be spellcasters.
7.

Boots of Travel (2500)
100 Movement Speed
Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll

Early Game:
Akasha is very, very weak at the start of the game. So it's best stay on a lane for as long as possible. If you still have an extra 100 gold, buy a flask of water. Don't engage enemies just yet. And don't go back to the fountain unless your gold exceeds 2000 or if you really need to.
Use the scream of pain on enemy creeps to earn cash quickly and use Blink to escape from danger. Keep doing this for as long as possible.
